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eve-wiki-content/content/ships/cruisers/tech-2/zealot.md

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5.4 KiB
Markdown

---
esi_data:
fitting_stats:
cpu_output: 340
high_slots: 5
low_slots: 7
med_slots: 3
powergrid_output: 1180
rig_slots: 2
group: Heavy Assault Cruiser
hull_stats:
hp_armor: 2250
hp_shield: 980
hp_structure: 1670
name: Zealot
race: Unknown
skill_requirements:
- level: 5
skill_id: 3335
- level: 1
skill_id: 16591
type_id: 12003
velocity: 210
faction: Amarr Empire
faction_group: Empire
image: /12003.png
last_updated: '2026-04-21T01:23:59.311938'
ship_class: Heavy Assault Cruiser
source: eve-university
source_stats:
armorem: 50
armorexp: 80
armorhp: 2250
armorkin: 62.5
armortherm: 35
bandwidth: 25 Mbit/sec
bonuses: "<b>Heavy Assault Cruisers bonuses (per skill level):</b><br>\n10% bonus\
\ to Medium Energy Turret optimal range<br>\n5% bonus to Medium Energy Turret\
\ damage<br>\n'''Amarr Cruiser bonuses (per skill level):'''<br>\n10% reduction\
\ in Medium Energy Turret activation cost<br>\n7.5% bonus to Medium Energy Turret\
\ damage<br>\n'''Role Bonus:'''<br>\n50% reduction in Microwarpdrive signature\
\ radius penalty<br>\n\u2022&nbsp;Can fit Assault Damage Controls"
capacitor: 1,500 GJ
cargohold: "440 m\xB3"
class: Heavy Assault Cruiser
cpu: 340
dronebay: "50 m\xB3"
externallinks: ''
faction: Amarr Empire
grouping: Heavy Assault Cruisers
highlights1: High Amount of Low Slots
highs: 5
hulltype: Omen Class
inertia: 0.553
info: "The Zealot is built almost exclusively as a laser platform, designed to wreak\
\ as much havoc as its energy beams can be made to. As a vanguard vessel, its\
\ thick armor and dazzling destructive power make it capable of cutting through\
\ enemy fleets with striking ease. Zealots are currently being mass-produced by\
\ Viziam for the Imperial Navy. \n\nDeveloper: Viziam\n\nFor their first production-ready\
\ starship design, Viziam opted to focus on their core proficiencies - heavy armor\
\ and highly optimized weaponry. The result is an extremely focused design that,\
\ when used correctly, can go toe-to-toe with any contemporary cruiser design."
launchers: 0
lows: 7
mass: 12580000
maxlockedtargets: 6
maxvelocity: 210
mediums: 3
powergrid: 1180
quote: Timid minds will not reclaim that which is rightfully ours.
quote_attribution: CEO Arer Bazargal
reqskills: '* {{RequiredSkill|Amarr Cruiser|V}}
** {{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Amarr Destroyer|III}}
*** {{RequiredSkill|Amarr Frigate|III}}
**** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Heavy Assault Cruisers|I}}
** {{RequiredSkill|Energy Grid Upgrades|V}}
*** {{RequiredSkill|Power Grid Management|II}}
*** {{RequiredSkill|Science|I}}
** {{RequiredSkill|Weapon Upgrades|V}}
*** {{RequiredSkill|Gunnery|II}}
** {{RequiredSkill|Spaceship Command|V}}
** {{RequiredSkill|Capacitor Management|IV}}
*** {{RequiredSkill|Power Grid Management|III}}'
scanres: 306 mm
sensortype: RADAR
sensorvalue: 21 points
shieldem: 0
shieldexp: 87.5
shieldhp: 980
shieldkin: 70
shieldtherm: 20
shipid: 12003
shipimg: Zealot.jpg
shipname: Zealot
sigradius: 125 m
structurehp: 1670
targetrange: 60 km
tech: 2
totaltraintime: 63d 9h 37m 40s
turrets: 5
variations: '{{Ship|Omen Navy Issue}},{{Ship|Omen}}'
volume: 118000
warpspeed: 4.0 AU/s
warptime: 9.64 s
source_url: https://wiki.eveuniversity.org/Zealot
tech_level: Tech 2
title: Zealot
type_id: 12003
validation_score: 1.0
---
<img src="/12003.png" alt="Zealot" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
<div style="display: flow-root;">
## Summary
</div>
The Zealot is known as a good all round HAC. Its optimal range bonus is easy to convert to a damage bonus due to the good optimal of lasers and instant crystal switching. The optimal range bonus is usually put to use with pulse lasers loaded with T2 Scorch ammunition to have good damage at a very respectable optimal range, but also makes it suitable for fitting as a sniper. With 7 low slots it is designed to be armor tanked, and can still fit several damage modules there as well.
The Zealot is the most commonly used ship in the doctrine known as "Armor HACs", a fleet of low signature, afterburning, armor tanked ships with medium range guns.
<div style="display: flow-root;">
## Skills
</div>
Further information about additional or recommended skills to pilot Zealot for a specific or its common role(s) can be written here.
<div style="display: flow-root;">
## Notes
</div>
The Zealot follows the HAC model of having somewhat lower DPS and tank than a battlecruiser, but making up for it with greater range and speed. This results in a ship that can outrun anything it can't outgun.
Generally, a Zealot can take on larger ships if flown correctly. Versus battleships and tier 3 battlecruisers with large guns, emphasise angular velocity by orbiting or manual piloting.
If you have an afterburner fitted then you are golden. When fighting a battlecruiser with medium weapons or cruiser, you most likely outrange and outspeed them, so kite and fight. If you have been flying Amarr exclusively up to this point, it might be a good idea to practice your kiting skills.
Useful footage of experienced Zealot piloting can be seen on Eve is Easy - Armor Zealot (Solo) (December 2012).
## Patch history