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eve-wiki-content/content/ships/cruisers/tech-1/scythe.md

5.1 KiB

esi_data, faction, faction_group, image, last_updated, ship_class, source, source_stats, source_url, tech_level, title, type_id, validation_score
esi_data faction faction_group image last_updated ship_class source source_stats source_url tech_level title type_id validation_score
fitting_stats group hull_stats name race skill_requirements type_id velocity
cpu_output high_slots low_slots med_slots powergrid_output rig_slots
300 3 5 5 375 3
Cruiser
hp_armor hp_shield hp_structure
1100 1400 1300
Scythe Unknown
level skill_id
1 3333
631 260
Minmatar Republic Empire /631.png 2026-04-21T01:16:38.280064 Cruiser eve-university
armorem armorexp armorhp armorkin armortherm bandwidth bonuses capacitor cargohold class cpu dronebay externallinks extrahold extraholdtype faction grouping highlights1 highlights2 highlights3 highlights4 highs hulltype inertia info launchers lows mass maxlockedtargets maxvelocity mediums powergrid quote quote_attribution reqskills scanres sensortype sensorvalue shieldem shieldexp shieldhp shieldkin shieldtherm shipid shipimg shipname sigradius structurehp targetrange tech totaltraintime turrets variations volume warpspeed warptime wikireferences
60 10 1100 25 35 45 Mbit/sec <b>Minmatar Cruiser bonuses (per skill level):</b><br> 12.5% bonus to Remote Shield Booster amount<br> 5% reduction in Remote Shield Booster activation cost<br> <b>Role Bonus:</b><br> 430% bonus to Remote Shield Booster optimal range and falloff<br> 100% bonus to Logistic Drone transfer amount 1,750 GJ 475 m³ Cruiser 300 45 m³ Minmatar Republic Standard Cruisers 3 Scythe Class 0.57 In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Minmatar Republic the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Scythe. The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated part in Minmatar tales and heritage. With its redesign, past firmware upgrades for mining output were tossed out entirely in favor of two new separate systems that focused on shield transporting and logistics drones respectively. 1 5 11110000 8 260 5 375 A mark for your clan, a word that means more than family. Line spoken during a Voluval ritual * {{RequiredSkill|Minmatar Cruiser|I}} ** {{RequiredSkill|Spaceship Command|II}} ** {{RequiredSkill|Minmatar Destroyer|III}} *** {{RequiredSkill|Minmatar Frigate|III}} **** {{RequiredSkill|Spaceship Command|I}} 315 mm LADAR 12 points 0 50 1400 40 20 631 Scythe.jpg Scythe 75 m 1300 52.50 km 19h 15m 30s 2 {{Ship|Scimitar}},{{Ship|Scythe Fleet Issue}} 89000 4 AU/s 8.78 s
https://wiki.eveuniversity.org/Scythe Tech 1 Scythe 631 1.0
Scythe

Summary

The Scythe is a Tech 1 logistics cruiser, with bonuses to shield repair. It is designed to support 3 medium shield transporters and a shield tank while remaining capacitor-stable. Achieving all of these things can be a challenge for pilots with limited skills.

Like its smaller counterpart the Burst, the Scythe offers pilots a good way to try out flying in the logistics role. The same player (not character) skills of organization, quick reactions and steadiness under fire are used in piloting the Scythe's more powerful T2 equivalent, the Scimitar.

Skills

Further information about additional or recommended skills to pilot Scythe for a specific or its common role(s) can be written here.

Tactics

With decent character skills, the Scythe can run cap-stable, supporting its fleetmates successfully without capacitor transfer from other logistics ships. This makes it a more convenient ship for fast-response fleets scrambling to form up quickly to defend a system or leap on a target of opportunity, when there is less time to organize a "chain" of mutual capacitor transfers. This fast "grab-and-launch" quality synergizes well with shield logistics, as the fits used for fast-moving gangs often have buffer shield tanks.

The Scythe's capacitor-independent nature does not make it a solo logistics ship. Scythe pilots should work as a team to save ships and to keep each other alive. Depending on the size and type of fleet, logistics ships will be coordinated using watchlists and/or broadcasts and/or a logistics squad commander who will call out logistics targets.

Further reading:

Logistics Logistics (CORE class)

Notes

You can add notes here. ## Patch History