<b>Caldari Cruiser bonuses (per skill level):</b><br>
20% bonus to Afterburner velocity bonus<br>
'''Amarr Cruiser bonuses (per skill level):'''<br>
7.5% bonus to Medium Energy Turret tracking speed<br>
'''Role Bonus:'''<br>
150% bonus to Medium Energy Turret damage
1,800 GJ
410 m³
Cruiser
380
15 m³
Sansha's Nation
Pirate Faction Cruisers
4
Phantasm Class
0.62
As with other Sansha ships, not much is known about the origin of this design. Its form -- while harshly alien in shape -- bears the mark of extremely advanced physics research, lines and corners coalescing to form a shape whose resilience and structural integrity are hard to match. Coupled with advanced hardpoint technology and an extremely efficient powercore, the Phantasm's legendary status is well-deserved.
The Phantasm is the Sansha pirate cruiser. Like the Succubus and Nightmare, the Phantasm has a large damage bonus to lasers and has an abundance of midslots to fit a shield tank. Unlike the Succubus, you can actually do something about the cap issues you would normally run into fitting both lasers and shields. The utility high allows for equipping a Nosferatu or Energy Neutralizer module.
Skills
Further information about additional or recommended skills to pilot Phantasm for a specific or its common role(s) can be written here.
Tactics
No sub-article about Phantasm roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Phantasm here.
## Patch History