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eve-wiki-content/content/ships/cruisers/tech-1/scythe.md

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---
esi_data:
fitting_stats:
cpu_output: 300
high_slots: 3
low_slots: 5
med_slots: 5
powergrid_output: 375
rig_slots: 3
group: Cruiser
hull_stats:
hp_armor: 1100
hp_shield: 1400
hp_structure: 1300
name: Scythe
race: Unknown
skill_requirements:
- level: 1
skill_id: 3333
type_id: 631
velocity: 260
faction: Minmatar Republic
faction_group: Empire
image: /631.png
last_updated: '2026-04-21T01:16:38.280064'
ship_class: Cruiser
source: eve-university
source_stats:
armorem: 60
armorexp: 10
armorhp: 1100
armorkin: 25
armortherm: 35
bandwidth: 45 Mbit/sec
bonuses: '<b>Minmatar Cruiser bonuses (per skill level):</b><br>
12.5% bonus to Remote Shield Booster amount<br>
5% reduction in Remote Shield Booster activation cost<br>
<b>Role Bonus:</b><br>
430% bonus to Remote Shield Booster optimal range and falloff<br>
100% bonus to Logistic Drone transfer amount'
capacitor: 1,750 GJ
cargohold: "475 m\xB3"
class: Cruiser
cpu: 300
dronebay: "45 m\xB3"
externallinks: ''
extrahold: ''
extraholdtype: ''
faction: Minmatar Republic
grouping: Standard Cruisers
highlights1: ''
highlights2: ''
highlights3: ''
highlights4: ''
highs: 3
hulltype: Scythe Class
inertia: 0.57
info: 'In YC114 each major empire faction, having been embroiled in a harrowing,
extensive, long-term war, recognized the growing need for support and logistics
functionality in their vessels during the kind of protracted interstellar warfare
that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class
ships were put under the microscope, and in the Minmatar Republic the outcome
of the re-evaluation process led, among other developments, to a redesign and
redeployment of the Scythe.
The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has
seen many battles and is an integrated part in Minmatar tales and heritage. With
its redesign, past firmware upgrades for mining output were tossed out entirely
in favor of two new separate systems that focused on shield transporting and logistics
drones respectively.'
launchers: 1
lows: 5
mass: 11110000
maxlockedtargets: 8
maxvelocity: 260
mediums: 5
powergrid: 375
quote: A mark for your clan, a word that means more than family.
quote_attribution: Line spoken during a Voluval ritual
reqskills: '* {{RequiredSkill|Minmatar Cruiser|I}}
** {{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Minmatar Destroyer|III}}
*** {{RequiredSkill|Minmatar Frigate|III}}
**** {{RequiredSkill|Spaceship Command|I}}'
scanres: 315 mm
sensortype: LADAR
sensorvalue: 12 points
shieldem: 0
shieldexp: 50
shieldhp: 1400
shieldkin: 40
shieldtherm: 20
shipid: 631
shipimg: Scythe.jpg
shipname: Scythe
sigradius: 75 m
structurehp: 1300
targetrange: 52.50 km
tech: ''
totaltraintime: 19h 15m 30s
turrets: 2
variations: '{{Ship|Scimitar}},{{Ship|Scythe Fleet Issue}}'
volume: 89000
warpspeed: 4 AU/s
warptime: 8.78 s
wikireferences: ''
source_url: https://wiki.eveuniversity.org/Scythe
tech_level: Tech 1
title: Scythe
type_id: 631
validation_score: 1.0
---
<img src="/631.png" alt="Scythe" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
<div style="display: flow-root;">
## Summary
</div>
The Scythe is a Tech 1 logistics cruiser, with bonuses to shield repair. It is designed to support 3 medium shield transporters and a shield tank while remaining capacitor-stable. Achieving all of these things can be a challenge for pilots with limited skills.
Like its smaller counterpart the Burst, the Scythe offers pilots a good way to try out flying in the logistics role. The same player (not character) skills of organization, quick reactions and steadiness under fire are used in piloting the Scythe's more powerful T2 equivalent, the Scimitar.
<div style="display: flow-root;">
## Skills
</div>
Further information about additional or recommended skills to pilot Scythe for a specific or its common role(s) can be written here.
<div style="display: flow-root;">
## Tactics
</div>
With decent character skills, the Scythe can run cap-stable, supporting its fleetmates successfully without capacitor transfer from other logistics ships. This makes it a more convenient ship for fast-response fleets scrambling to form up quickly to defend a system or leap on a target of opportunity, when there is less time to organize a "chain" of mutual capacitor transfers. This fast "grab-and-launch" quality synergizes well with shield logistics, as the fits used for fast-moving gangs often have buffer shield tanks.
The Scythe's capacitor-independent nature does not make it a solo logistics ship. Scythe pilots should work as a team to save ships and to keep each other alive. Depending on the size and type of fleet, logistics ships will be coordinated using watchlists and/or broadcasts and/or a logistics squad commander who will call out logistics targets.
Further reading:
Logistics
Logistics (CORE class)
<div style="display: flow-root;">
## Notes
</div>
You can add notes here.
## Patch History