148 lines
4.8 KiB
Markdown
148 lines
4.8 KiB
Markdown
---
|
|
esi_data:
|
|
fitting_stats:
|
|
cpu_output: 600
|
|
high_slots: 8
|
|
low_slots: 5
|
|
med_slots: 5
|
|
powergrid_output: 1100
|
|
rig_slots: 3
|
|
group: Combat Battlecruiser
|
|
hull_stats:
|
|
hp_armor: 5625
|
|
hp_shield: 7875
|
|
hp_structure: 5625
|
|
name: Cyclone Fleet Issue
|
|
race: Unknown
|
|
skill_requirements:
|
|
- level: 2
|
|
skill_id: 33098
|
|
type_id: 72811
|
|
velocity: 180
|
|
faction: Minmatar Republic
|
|
faction_group: Empire
|
|
image: /72811.png
|
|
last_updated: '2026-04-20T03:21:26.423170'
|
|
ship_class: Combat Battlecruiser
|
|
source: eve-university
|
|
source_stats:
|
|
armorem: 60
|
|
armorexp: 10
|
|
armorhp: 5625
|
|
armorkin: 25
|
|
armortherm: 35
|
|
bandwidth: 50 Mbit/sec
|
|
bonuses: "'''Minmatar Battlecruiser bonuses (per skill level):'''<br>\n7.5% bonus\
|
|
\ to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>\n5% bonus\
|
|
\ to Heavy Missile and Heavy Assault Missile explosion velocity<br>\n3% reduction\
|
|
\ to ship signature radius<br>\n'''Role Bonus:'''<br>\n\u2022 Can use one\
|
|
\ Command Burst module<br>\n50% bonus to Command Burst area of effect range<br>\n\
|
|
25% bonus to Missile velocity"
|
|
capacitor: 2,900 GJ
|
|
cargohold: "450 m\xB3"
|
|
class: Combat Battlecruiser
|
|
cpu: 600
|
|
dronebay: "50 m\xB3"
|
|
externallinks: ''
|
|
extrahold: ''
|
|
extraholdtype: ''
|
|
faction: Minmatar Republic
|
|
grouping: Faction Battlecruisers
|
|
highlights1: Can use Command Burst module
|
|
highlights2: High Amount of High Slots
|
|
highlights3: ''
|
|
highlights4: ''
|
|
highs: 8
|
|
hulltype: Cyclone Class
|
|
inertia: 0.68
|
|
info: "Following a hotly contested bidding process, a joint development group of\
|
|
\ engineers from the Brutor and Sebiestor Tribes were tasked with drafting a response\
|
|
\ to disturbing intelligence documents obtained in a raid on an Amarr frigate\
|
|
\ and destroyer systems research facility in the system of Arayar. How does one\
|
|
\ answer a wide range of yet unknown and emerging threats? Volume of fire. \n\n\
|
|
To this end, the Cyclone was redesigned with over a decade's worth of technical\
|
|
\ advancements crowned by a state of the art missile loading system, enabling\
|
|
\ it to launch an awe inspiring volume of missiles in a very short amount of time.\
|
|
\ A simple, yet effective, answer \u2013 and one that does not leave those who\
|
|
\ ask with much time to ponder it."
|
|
launchers: 6
|
|
lows: 5
|
|
mass: 12400000
|
|
maxlockedtargets: 6
|
|
maxvelocity: 180
|
|
mediums: 5
|
|
powergrid: 1100
|
|
quote: Against the darkness, we stand as one.
|
|
quote_attribution: Hetman General Kanth Filmir
|
|
reqskills: '*{{RequiredSkill|Minmatar Battlecruiser|II}}
|
|
|
|
** {{RequiredSkill|Minmatar Cruiser|III}}
|
|
|
|
*** {{RequiredSkill|Minmatar Destroyer|III}}
|
|
|
|
**** {{RequiredSkill|Minmatar Frigate|III}}
|
|
|
|
***** {{RequiredSkill|Spaceship Command|I}}
|
|
|
|
*** {{RequiredSkill|Spaceship Command|II}}
|
|
|
|
** {{RequiredSkill|Spaceship Command|III}}'
|
|
roles: unspecified
|
|
scanres: 220 mm
|
|
sensortype: Ladar
|
|
sensorvalue: 18 points
|
|
shieldem: 0
|
|
shieldexp: 50
|
|
shieldhp: 7875
|
|
shieldkin: 40
|
|
shieldtherm: 20
|
|
shipid: 72811
|
|
shipimg: ''
|
|
shipname: Cyclone Fleet Issue
|
|
sigradius: 250 m
|
|
structurehp: 5625
|
|
targetrange: 50 km
|
|
tech: F
|
|
totaltraintime: 1d 21h 16m 40s
|
|
turrets: 2
|
|
variations: '{{Ship|Cyclone}}, {{Ship|Claymore}}'
|
|
volume: 216000
|
|
warpspeed: 3.5 AU/s
|
|
warptime: 11.69 s
|
|
wikireferences: ''
|
|
source_url: https://wiki.eveuniversity.org/Cyclone Fleet Issue
|
|
tech_level: Faction
|
|
title: Cyclone Fleet Issue
|
|
type_id: 72811
|
|
validation_score: 1.0
|
|
---
|
|
|
|
<img src="/72811.png" alt="Cyclone Fleet Issue" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
|
|
|
|
<div style="display: flow-root;">
|
|
|
|
## Summary
|
|
|
|
</div>
|
|
The Cyclone Fleet Issue is a speedy missile-based battlecruiser, trading out the tank bonus from the t1 Cyclone for a stronger damage bonus. Sporting a sixth missile hardpoint and eight high slots in total, the ship is an offensive powerhouse, able to deal impressive damage for a missile hull.
|
|
<div style="display: flow-root;">
|
|
|
|
## Skills
|
|
|
|
</div>
|
|
Further information about additional or recommended skills to pilot for a specific or its common role(s) can be written here.
|
|
<div style="display: flow-root;">
|
|
|
|
## Tactics
|
|
|
|
</div>
|
|
With its high missile damage bonus and an interesting reduction to signature radius, the Cyclone Fleet Issue can function well as a long-range kiting missile boat. Its relative speed and agility for a battlecruiser hull, combined with its lowered signature radius, allows it to outmaneuver while unleashing deadly amounts of missile damage at range.
|
|
|
|
Close range brawly fits can also work to an extent, using the reduced signature to try and speed-tank damage. However, the Cyclone FI is a bit more fragile than other navy battlecruisers, so pilots should exercise caution in committing to a fight.
|
|
<div style="display: flow-root;">
|
|
|
|
## Notes
|
|
|
|
</div>
|
|
You can add notes here.
|
|
## Patch History |