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eve-wiki-content/content/ships/combat-battlecruisers/faction/cyclone-fleet-issue.md

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4.8 KiB
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---
esi_data:
fitting_stats:
cpu_output: 600
high_slots: 8
low_slots: 5
med_slots: 5
powergrid_output: 1100
rig_slots: 3
group: Combat Battlecruiser
hull_stats:
hp_armor: 5625
hp_shield: 7875
hp_structure: 5625
name: Cyclone Fleet Issue
race: Unknown
skill_requirements:
- level: 2
skill_id: 33098
type_id: 72811
velocity: 180
faction: Minmatar Republic
faction_group: Empire
image: /72811.png
last_updated: '2026-04-20T03:21:26.423170'
ship_class: Combat Battlecruiser
source: eve-university
source_stats:
armorem: 60
armorexp: 10
armorhp: 5625
armorkin: 25
armortherm: 35
bandwidth: 50 Mbit/sec
bonuses: "'''Minmatar Battlecruiser bonuses (per skill level):'''<br>\n7.5% bonus\
\ to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>\n5% bonus\
\ to Heavy Missile and Heavy Assault Missile explosion velocity<br>\n3% reduction\
\ to ship signature radius<br>\n'''Role Bonus:'''<br>\n\u2022&nbsp;Can use one\
\ Command Burst module<br>\n50% bonus to Command Burst area of effect range<br>\n\
25% bonus to Missile velocity"
capacitor: 2,900 GJ
cargohold: "450 m\xB3"
class: Combat Battlecruiser
cpu: 600
dronebay: "50 m\xB3"
externallinks: ''
extrahold: ''
extraholdtype: ''
faction: Minmatar Republic
grouping: Faction Battlecruisers
highlights1: Can use Command Burst module
highlights2: High Amount of High Slots
highlights3: ''
highlights4: ''
highs: 8
hulltype: Cyclone Class
inertia: 0.68
info: "Following a hotly contested bidding process, a joint development group of\
\ engineers from the Brutor and Sebiestor Tribes were tasked with drafting a response\
\ to disturbing intelligence documents obtained in a raid on an Amarr frigate\
\ and destroyer systems research facility in the system of Arayar. How does one\
\ answer a wide range of yet unknown and emerging threats? Volume of fire. \n\n\
To this end, the Cyclone was redesigned with over a decade's worth of technical\
\ advancements crowned by a state of the art missile loading system, enabling\
\ it to launch an awe inspiring volume of missiles in a very short amount of time.\
\ A simple, yet effective, answer \u2013 and one that does not leave those who\
\ ask with much time to ponder it."
launchers: 6
lows: 5
mass: 12400000
maxlockedtargets: 6
maxvelocity: 180
mediums: 5
powergrid: 1100
quote: Against the darkness, we stand as one.
quote_attribution: Hetman General Kanth Filmir
reqskills: '*{{RequiredSkill|Minmatar Battlecruiser|II}}
** {{RequiredSkill|Minmatar Cruiser|III}}
*** {{RequiredSkill|Minmatar Destroyer|III}}
**** {{RequiredSkill|Minmatar Frigate|III}}
***** {{RequiredSkill|Spaceship Command|I}}
*** {{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Spaceship Command|III}}'
roles: unspecified
scanres: 220 mm
sensortype: Ladar
sensorvalue: 18 points
shieldem: 0
shieldexp: 50
shieldhp: 7875
shieldkin: 40
shieldtherm: 20
shipid: 72811
shipimg: ''
shipname: Cyclone Fleet Issue
sigradius: 250 m
structurehp: 5625
targetrange: 50 km
tech: F
totaltraintime: 1d 21h 16m 40s
turrets: 2
variations: '{{Ship|Cyclone}}, {{Ship|Claymore}}'
volume: 216000
warpspeed: 3.5 AU/s
warptime: 11.69 s
wikireferences: ''
source_url: https://wiki.eveuniversity.org/Cyclone Fleet Issue
tech_level: Faction
title: Cyclone Fleet Issue
type_id: 72811
validation_score: 1.0
---
<img src="/72811.png" alt="Cyclone Fleet Issue" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
<div style="display: flow-root;">
## Summary
</div>
The Cyclone Fleet Issue is a speedy missile-based battlecruiser, trading out the tank bonus from the t1 Cyclone for a stronger damage bonus. Sporting a sixth missile hardpoint and eight high slots in total, the ship is an offensive powerhouse, able to deal impressive damage for a missile hull.
<div style="display: flow-root;">
## Skills
</div>
Further information about additional or recommended skills to pilot for a specific or its common role(s) can be written here.
<div style="display: flow-root;">
## Tactics
</div>
With its high missile damage bonus and an interesting reduction to signature radius, the Cyclone Fleet Issue can function well as a long-range kiting missile boat. Its relative speed and agility for a battlecruiser hull, combined with its lowered signature radius, allows it to outmaneuver while unleashing deadly amounts of missile damage at range.
Close range brawly fits can also work to an extent, using the reduced signature to try and speed-tank damage. However, the Cyclone FI is a bit more fragile than other navy battlecruisers, so pilots should exercise caution in committing to a fight.
<div style="display: flow-root;">
## Notes
</div>
You can add notes here.
## Patch History