<b>Amarr Hauler bonuses (per skill level):</b><br>
7.5% bonus to Armor Repairer amount<br>
5% bonus to ship max velocity<br>
'''Transport Ships bonuses (per skill level):'''<br>
5% bonus to fleet hangar capacity<br>
4% bonus to all armor resistances<br>
'''Role Bonus:'''<br>
2+ bonus to ship warp core strength<br>
100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules<br>
90% reduction to effective distance traveled for jump fatigue<br>
3,500 GJ
3,100 m³
Deep Space Transport
240
50,000 m³
Fleet Hangar
Amarr Empire
Transport Ships
50,000 m³ Fleet Hangar
High Amount of Low Slots
2
Bestower Class
1
Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.
2
7
19500000
3
90
2
330
Though perilous, I served. Though beset, I persevered. Though denied, I believed.
While all Deep Space Transports (DSTs) are designed to be flying tanks, the Impel is arguably the toughest of them all. Seven low slots and a generous Power Grid allow an unrivaled armour tank to be fitted, alongside the standard Cloak and MWD. With all your low slots taken up by tank however, speed and agility are relatively poor, and without compromising your tank you lack the flexibility to add warp stabilizers for extra protection from tackle. If you miss the Cloak/MWD trick you may therefore be relatively easy to catch by a gate camp, however catching you and killing you are two very different matters in an Impel, at least in Empire space.
As with all DSTs, the Fleet Hangar can hold any item (not only ships) and is therefore the main cargo hold when hauling. It can only be expanded by training the Transport Ships skill (to a maximum of 62,500m3 at Level 5). As Cargo Expanders only affect the tiny main cargo hold which is rarely used they are of little use when fitting a DST.
Skills
Further information about additional or recommended skills to pilot Impel for a specific or its common role(s) can be written here.
Tactics
No sub-article about Impel roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Impel here.
## Patch History