224 lines
12 KiB
Markdown
224 lines
12 KiB
Markdown
---
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esi_data:
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fitting_stats:
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cpu_output: 230
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high_slots: 0
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low_slots: 0
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med_slots: 0
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powergrid_output: 680
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rig_slots: 3
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group: Strategic Cruiser
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hull_stats:
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hp_armor: 2500
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hp_shield: 1800
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hp_structure: 2200
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name: Proteus
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race: Unknown
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skill_requirements:
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- level: 1
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skill_id: 30652
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- level: 1
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skill_id: 30540
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- level: 1
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skill_id: 30553
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type_id: 29988
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velocity: 230
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faction: Gallente Federation
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faction_group: Empire
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image: /29988.png
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last_updated: '2026-04-20T03:39:44.937099'
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ship_class: Strategic Cruiser
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source: eve-university
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source_stats:
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armorem: 50
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armorexp: 10
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armorhp: 2500
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armorkin: 67.5
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armortherm: 51.25
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bandwidth: 25-125 Mbit/sec
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bonuses: "'''Gallente Defensive Systems bonuses (per skill level):'''<br>\n\u2022\
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bonus to all Gallente Defensive Systems effectiveness<br>\n'''Gallente Core\
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\ Systems bonuses (per skill level):'''<br>\n\u2022 bonus to all Gallente\
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\ Core Systems effectiveness<br>\n'''Gallente Offensive Systems bonuses (per skill\
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\ level):'''<br>\n\u2022 bonus to all Gallente Offensive Systems effectiveness<br>\n\
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'''Gallente Propulsion Systems bonuses (per skill level):'''<br>\n\u2022 bonus\
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\ to all Gallente Propulsion Systems effectiveness<br>\n'''Gallente Strategic\
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\ Cruiser bonuses (per skill level):'''<br>\n\u2022 5% reduction in module\
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\ heat damage amount taken<br>\n\u2022 10% bonus to nanite repair paste repair\
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\ speed<br>\n'''Role Bonus:'''<br>\n\u2022 99% reduction in Scan Probe Launcher\
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\ CPU requirements<br>\n\u2022 Rigs may be removed from this ship without\
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\ being destroyed<br>"
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capacitor: 1,500 GJ
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cargohold: "440 m\xB3"
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class: Strategic Cruiser
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cpu: 230
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dronebay: "50-300 m\xB3"
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externallinks: ''
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extrahold: "120 m\xB3"
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extraholdtype: Subsystem Hold
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faction: Gallente Federation
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forumlinks: ''
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grouping: Strategic Cruisers
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highlights1: ''
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highlights2: ''
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highlights3: ''
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highlights4: ''
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highs: 0
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hulltype: Proteus Class
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inertia: 0.56
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info: 'Freedom is liquid, supple, mellifluous. It surrounds us, engulfs our bodies,
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drowns our fear. We plumb freedom''s depths and consume the nourishment within.
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From these waters, we are born; when we die, we shall return to those waters.
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<br><br>Out there, among the stars, are the waters, freedom incarnate. That dark,
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endless void is our destiny, our path, our goal. We must not fear it, nor should
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we control it. Rather, we should embrace it, trust it, love it. Its ever-changing
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face, its protean existence, is our very essence. We are those stars, the void,
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the awesome waters of space: ancient, forever, free.<br><br> - Jinsente Parmen,
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<i>The Gallente in New Eden</i><br><br>'
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launchers: 0
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lows: 0
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mass: 13300000
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maxlockedtargets: 6
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maxvelocity: 230
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mediums: 0
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powergrid: 680
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quote: Freedom incarnate.
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quote_attribution: Jinsente Parmen
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reqskills: '*{{RequiredSkill|Gallente Strategic Cruiser|I}}
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** {{RequiredSkill|Gallente Cruiser|V}}
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*** {{RequiredSkill|Spaceship Command|II}}
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*** {{RequiredSkill|Gallente Destroyer|III}}
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**** {{RequiredSkill|Gallente Frigate|III}}
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***** {{RequiredSkill|Spaceship Command|I}}
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* {{RequiredSkill|Gallente Defensive Systems|I}}
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** {{RequiredSkill|Mechanics|V}}
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** {{RequiredSkill|Shield Operation|III}}
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*** {{RequiredSkill|Power Grid Management|I}}
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* {{RequiredSkill|Gallente Core Systems|I}}
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** {{RequiredSkill|Power Grid Management|V}}
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* {{RequiredSkill|Gallente Offensive Systems|I}}
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** {{RequiredSkill|Gunnery|V}}
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** {{RequiredSkill|Drones|III}}
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* {{RequiredSkill|Gallente Propulsion Systems|I}}
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** {{RequiredSkill|Navigation|V}}'
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scanres: 230 mm
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sensortype: Magnetometric
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sensorvalue: 19 points
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shieldem: 0
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shieldexp: 50
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shieldhp: 1800
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shieldkin: 70
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shieldtherm: 40
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shipid: 29988
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shipimg: Proteus.jpg
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shipname: Proteus
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sigradius: 190 m
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structurehp: 2200
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targetrange: 70.00 km
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tech: 3
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totaltraintime: 60d 11h 3m 50s
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turrets: 0
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variations: <i>none</i>
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volume: 115000
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warpspeed: 4 AU/s
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warptime: 10.33 s
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wikireferences: ''
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source_url: https://wiki.eveuniversity.org/Proteus
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tech_level: Tech 3
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title: Proteus
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type_id: 29988
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validation_score: 1.0
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---
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<img src="/29988.png" alt="Proteus" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
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<div style="display: flow-root;">
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## Summary
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</div>
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2017 Updated:
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The Proteus is the Gallente Strategic Cruiser. It is, by a wide margin, the least popular T3 cruiser in known space. This is due to a number of reasons, including limited mid slots (you can only fit a maximum of four), and the sometimes odd bonuses of its subsystems.
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It is not a good choice for missions, due to its limited range with blasters and poor tracking with railguns. These attributes also prevents it from doing well in incursions. It has a small number of mid slots compared to other T3s like the Loki or Tengu, so it has limited ability to fit utility modules like webs. The Proteus has a good niche as a cloaky PvP ganker. Its ability to fit a Covert Ops cloak, high DPS blasters, and an extended range point or scram makes it excellent for decloaking on someone, annihilating them quickly, and escaping before their friends can respond.
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The recent T3C rebalance has also narrowed the fitting flexibility of the Proteus, preventing a full rack of Medium railguns being fitted, unless a lowslot Co-Processor 2 is added.
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<div style="display: flow-root;">
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## Skills
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</div>
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To fly a Proteus (or any other Tech 3 Cruiser for that matter), you will want a strong set of core skills (Power Grid Management 5, CPU Management 5, Weapon Upgrades 5, Gunnery 5, etc). Some of these skills are already included in the prerequisites, but there are some skills that are not technically required to fly it that are HIGHLY recommended before flying. Among these are :
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T2 Armor Tanking - Hull Upgrades 5, Armor Compensations at least to 3 (preferably 4) - ABSOLUTELY MANDATORY!
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Fitting Skills - Power Grid Management is a prerequisites. It is also recommended to have Weapon Upgrades to 5 (for Advanced Weapon Upgrades[AWU]), and AWU to at least 3 or 4
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Strat Cruiser Skills - Gallente Strategic Cruiser to 3 (if you overheat a lot, train this higher). Defensive subsystem should be at 5 with the others at 4 (5 is preferable, especially for offensive).
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T2 Blasters - Medium Hybrid Turret 5, Medium Blaster Specialization 3 - Flying a T2 or T3 DD ship without T2 weapons will lead to mockery of your lossmails.
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T2 Drones - To make use of your 125m3 Drone bay, having T2 drones is vital. Of course as a Gallente pilot you should definitely have at least some basic drone skills already
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Gunnery Support Skills - Try to have all applicable gunnery supports up to at least 4, especially Controlled Bursts (Cap is life!) Again these are not necessarily needed, but highly recommended.
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Other PvP Skills: Proteus is bonused to reduce heat damage, and requires Engineering 5. Thermodynamics up a few levels (at least 3) is a no brainer. Skills in the Navigation set such as Evasive Maneuvering, Acceleration Control, etc, are important for moving about the battlefield, and can help with tanking as well. In addition T2 warp disruption (including scrams) are a quick train and definitely worth the time if you haven't gotten them already
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<div style="display: flow-root;">
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## Tactics
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</div>
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In PvP, the Proteus is normally a brawling ship. Get in close on your enemies, blast them with the high DPS of blasters and broadcast for reps if you're primaried. Use your range-bonused point to stop enemies escaping your grasp (if this is combined with Loki webs you make a very effective tackling pair). While you are not being shot it can be worth trying to lower your transversal to the target (keeping at range or sitting still) to apply full DPS with Void.
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<div style="display: flow-root;">
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## Subsystems
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</div>
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Like other Strategic Cruisers, many of the stats of the Proteus are determined by what subsystems are installed. The Proteus requires one subsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Proteus.
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##<div style="display: flow-root;">
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## 32px|link= Core
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</div>
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Name Gallente Core Subsystems bonus (per skill level) Role Bonus Additional Base Stats 5% bonus to capacitor recharge time3% bonus to energy warfare resistance 20% bonus to ship power output +2 Mid Slots, +2 Low Slots+50GJ Capacitor Capacity 15% bonus to ship sensor strength5% bonus to max targeting range 25% bonus to ship CPU output +2 Mid Slots, +2 Low Slots+1 max locked target 7.5% bonus to Warp Scrambler and Warp Disruptor range15% bonus to the benefits of overheating Warp Scrambler and Warp Disruptor modules5% reduction in module damage from overheating +2 Mid Slots, +2 Low Slots
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##<div style="display: flow-root;">
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## 32px|link= Defensive
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</div>
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Name Gallente Defensive Subsystems bonus (per skill level) Role Bonus Additional Base Stats 5% bonus to all armor hitpoints5% bonus to the benefits of overheating armor hardeners 25% reduction in Armor Plate mass penalty +1 Mid Slot, +3 Low Slots+1000 Armor HP+10m Signature Radius 10% bonus to Core and Combat Scanner Probe strength7.5% bonus to Armor Repairer effectiveness7.5% bonus to the benefits of overheating Armor Repairers 100% reduction in Cloaking Devices CPU requirement10+ bonus to Relic and Data Analyzer virus strengthCan fit Covert Ops Cloaking Device and Covert Cynosural Field GeneratorCloak reactivation delay reduced to 5 seconds +1 High Slot, +1 Mid Slot, +2 Low Slots+300 Shield HP, +600 Hull HP+200GJ Capacitor Capacity+5m Signature Radius+30m3 Cargo Capacity 10% bonus to Armor Repairer effectiveness10% bonus to the benefits of overheating Armor Repairers +2 Mid Slots, +2 Low Slots+100 Shield HP, +500 Armor HP+300GJ Capacitor Capacity
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##<div style="display: flow-root;">
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## 32px|link= Offensive
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</div>
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Name Gallente Offensive Subsystems bonus (per skill level) Role Bonus Additional Base Stats 10% bonus to Medium Hybrid Turret tracking speed10% bonus to Drone damage and hitpoints5% bonus to Drone velocity and tracking speed 25% reduction in the PWG and CPU fitting costs of Medium Hybrid Turrets +6 High Slots, +5 Turret Hardpoints+130 PWG, +60 CPU+125mbit Drone Bandwidth, +300m3 Drone Bay 10% bonus to Medium Hybrid Turret damage10% bonus to Medium Hybrid Turret falloff7.5% bonus to Medium Hybrid Turret tracking speed 25% reduction in the PWG and CPU fitting costs of Medium Hybrid Turrets +7 High Slots, +6 Turret Hardpoints+430 PWG, +110 CPU+100GJ Capacitor Capacity+25mbit Drone Bandwidth, +50m3 Drone Bay 2% bonus to Armored Command, Information Command, and Skirmish Command burst strength and duration5% reduction in Remote Armor Repairer activation cost10% bonus to the benefits of overheating Remote Armor Repairer modules 75% reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer modules95% reduction in the PWG and CPU fitting costs of Command Burst modules20% bonus to Remote Armor Repairer optimal range1150% bonus to Remote Armor Repairer falloffCan use one Command Burst module50% bonus to Command Burst area of effect range +7 High Slots, +4 Turret Hardpoints+75 PWG+100GJ Capacitor Capacity+50mbit Drone Bandwidth, +75m3 Drone Bay+1 max locked target
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##<div style="display: flow-root;">
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## 32px|link= Propulsion
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</div>
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Name Gallente Propulsion Subsystems bonus (per skill level) Role Bonus Additional Base Stats 7.5% bonus to ship agility10% bonus to warp velocity and acceleration +2 Low Slots 10% bonus to warp velocity and acceleration15% reduction in capacitor need when initiating warp 80% reduction in Interdiction Nullifier reactivation delay and max lock range penalty100% bonus to Interdiction Nullifier duration +1 Low Slot+0.1 Inertia Modifier-20km Max Targeting Range+20m Signature Radius 15% reduction in Afterburner and Microwarpdrive capacitor consumption10% bonus to the benefits of overheating Afterburners and Microwarpdrives +1 Mid Slot, +1 Low Slot
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<div style="display: flow-root;">
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## Notes
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</div>
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In ancient Greek mythology, Proteus was a water god capable of changing his form. He had prophetic powers, but would only agree to use them for others if captured.
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## Patch History |