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eve-wiki-content/content/ships/amarr/interceptors/malediction.md

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---
esi_data:
fitting_stats:
cpu_output: 150
high_slots: 3
low_slots: 4
med_slots: 3
powergrid_output: 36
rig_slots: 2
group: Interceptor
hull_stats:
hp_armor: 550
hp_shield: 325
hp_structure: 425
name: Malediction
race: Unknown
skill_requirements:
- level: 5
skill_id: 3331
- level: 1
skill_id: 12092
type_id: 11186
velocity: 470
last_updated: '2026-04-19T14:52:05.335776'
source: eve-university
source_stats:
armorem: 50
armorexp: 30
armorhp: 550
armorkin: 25
armortherm: 35
bandwidth: ''
bonuses: 54155808010060
capacitor: 355
cargohold: 98
class: Interceptor
cpu: 150
dronebay: ''
externallinks: ''
faction: Amarr Empire
grouping: Interceptors
highlights1: Fast Target Locking Time
highs: 3
hulltype: Executioner Class
inertia: 3.05
info: Interceptors utilize a combination of advanced alloys and electronics to reduce
their effective signature radius. This, along with superior maneuverability and
speed, makes them very hard to target and track, particularly for high caliber
turrets.
launchers: 3
lows: 4
mass: 1140000
maxlockedtargets: 5
maxvelocity: 470
mediums: 3
powergrid: 36
quote: They think size is a strength, show them it is a curse.
quote_attribution: King Khanid II
reqskills: '* {{RequiredSkill|Interceptors|I}}
** {{RequiredSkill|Evasive Maneuvering|V}}
*** {{RequiredSkill|Navigation|II}}
** {{RequiredSkill|Spaceship Command|III}}
* {{RequiredSkill|Amarr Frigate|V}}
** {{RequiredSkill|Spaceship Command|I}}'
scanres: 900
sensortype: RADAR
sensorvalue: 12
shieldem: 0
shieldexp: 60
shieldhp: 325
shieldkin: 40
shieldtherm: 20
shipid: 11186
shipimg: Malediction.jpg
shipname: Malediction
sigradius: 33
structurehp: 425
targetrange: 31.5
tech: 2
totaltraintime: 23224030
turrets: 3
variations: '{{Ship|Executioner}}, {{Ship|Crusader}}'
volume: 28100
warpspeed: 5
warptime: 4.82
source_url: https://wiki.eveuniversity.org/Malediction
title: Malediction
type_id: 11186
validation_score: 1.0
---
## Summary
The Amarr fleet interceptor has an interesting set of bonuses being the only fleet interceptor with a bonus to tank. Though the Malediction's 4 low slots and resist bonus might suggest an armor plated fit, this is usually a bad idea since an interceptor's main strength is its speed. The resist bonus does however work well with an armor repairer in some circumstances.
The Malediction has 4 low slots and 3 mid slots, allowing it to fit the standard fleet tackler complement of either two tackle modules or a warp disruptor and a medium shield extender in its mids. The Malediction has a slightly above-average powergrid, making fitting a MSE slightly easier. The Malediction's 4 low slots and slightly higher base speed than the Ares means the Malediction can support the best speed fit among the fleet interceptors.
The Malediction's armor resist bonus means a small armor rep can give it a decent active armor tank and opens up options to use it as a brawling inty. The Malediction's four lows allow it to be speed and agility fit.
## Skills
Further information about additional or recommended skills to pilot Malediction for a specific or its common role(s) can be written here.
## Tactics
No sub-article about Malediction roles or piloting tactics. You can write them here.
## Notes
You can write additional notes for Malediction here.
## Patch History