Files
eve-wiki-content/content/ships/minmatar-republic/unknown/cruisers/rupture.md

5.6 KiB

esi_data, image, last_updated, source, source_stats, source_url, title, type_id, validation_score
esi_data image last_updated source source_stats source_url title type_id validation_score
fitting_stats group hull_stats name race skill_requirements type_id velocity
cpu_output high_slots low_slots med_slots powergrid_output rig_slots
350 5 5 4 860 3
Cruiser
hp_armor hp_shield hp_structure
1800 1500 1500
Rupture Unknown
level skill_id
1 3333
629 210
/629.png 2026-04-19T18:11:21.113328 eve-university
armorem armorexp armorhp armorkin armortherm bandwidth bonuses capacitor cargohold class cpu dronebay externallinks extrahold extraholdtype faction grouping highlights1 highlights2 highlights3 highlights4 highs hulltype inertia info launchers lows mass maxlockedtargets maxvelocity mediums powergrid quote quote_attribution reqskills scanres sensortype sensorvalue shieldem shieldexp shieldhp shieldkin shieldtherm shipid shipimg shipname sigradius structurehp targetrange tech totaltraintime turrets variations volume warpspeed warptime wikireferences
60 10 1800 25 35 40 Mbit/sec <b>Minmatar Cruiser bonuses (per skill level):</b><br> 10% bonus to Medium Projectile Turret damage<br> 7.5% bonus to Medium Projectile Turret tracking speed 1,275 GJ 450 m³ Cruiser 350 40 m³ Minmatar Republic Standard Cruisers 5 Rupture Class 0.5 The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations. 1 5 12200000 6 210 4 860 Fancy tricks are rarely more effective than direct force. Admiral Kasorta Fogneko * {{RequiredSkill|Minmatar Cruiser|I}} ** {{RequiredSkill|Spaceship Command|II}} ** {{RequiredSkill|Minmatar Destroyer|III}} *** {{RequiredSkill|Minmatar Frigate|III}} **** {{RequiredSkill|Spaceship Command|I}} 290 mm LADAR 15 points 0 50 1500 40 20 629 Rupture.jpg Rupture 125 m 1500 50 km 19h 15m 30s 4 {{Ship|Broadsword}},{{Ship|Muninn}} 96000 4 AU/s 8.46 s
https://wiki.eveuniversity.org/Rupture Rupture 629 1.0
Rupture

Summary

Resembling a cross between a brick and a rusty nailgun, the Rupture is the Minmatar Republic's heavy combat cruiser, and a popular ship for both mission running and PvP despite being quite sluggish for a Minmatar design.

Skills

As a Tech 1 cruiser and one of the first steps that new players take out of small ships into medium-sized hulls, the Rupture is relatively forgiving, and can perform adequately in undemanding roles with limited character skills. Players can get much more out of the Rupture with better skills, however. Some basic skills to focus on in the short term for new pilots are:

Minmatar Cruiser to IV: with two DPS bonuses, the Rupture's damage potential jumps dramatically with each level of this skill Gunnery support skills to help turrets deal more damage at longer ranges, and track targets more accurately. Sharpshooter is less important for autocannon but still helps artillery. Controlled Bursts is not relevant to projectile turrets, as they don't use capacitor to fire. Fitting skills: squeezing everything onto a ship becomes more challenging as players move up to cruisers and unlock more advanced modules. In the Minmatar ship line, the step up to cruisers is the point at which pilots begin to have large enough drone bays to field a full flight of drones. This makes training Drones to V an early priority, together with at least basic levels in drone support skills. Drones V is a relatively long train for a new character, but will be useful in many ships.

In the longer term, the Rupture, like many ships, will benefit from the skills necessary to fit Tech 2 tanking modules, and the skills necessary to fit Tech 2 autocannon and Tech 2 artillery pieces, unlocking Tech 2 ammo for more tactical flexibility.

Tactics

PvE

In Level 2 missions, the Rupture can mount a good active armour tank or regenerating passive shield tank and use artillery and drones to destroy rats at long range. The Rupture can launch a full flight of five light drones with space for a few spares, or a mixed-size flight of mediums and lights, which will be a new feature for pilots stepping up from PvE in Minmatar destroyers.

PvP

The Rupture is also a reliable PvP ship. A simple and viable approach is to fit a buffer armour tank and autocannon, and provide extra DPS and some sticky secondary tackle in fleet situations. Armour-tanked autocannon Ruptures also synergize well with armour logistics support, and crop up frequently as one option in "brawling" doctrines.

A buffer shield tank produces a faster, more tactically-flexible ship with space for speed- and damage-boosting modules in its low slots. A shield-tanked Rupture has strong DPS and a bit more ability to choose its fights. On the other hand, the ship has fewer mid slots, and so a shield tank usually means fewer effective hitpoints than an armour tank, and requires compromises on other utility modules. The Stabber, with its falloff range bonus and higher base speed, is the archetypal Tech 1 Minmatar kiting cruiser.

Notes

In the Retribution patch, the Rupture lost one launcher/utility hardpoint and gained a mid slot.

Patch History