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eve-wiki-content/content/ships/haulers/tech-1/squall.md

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---
esi_data:
fitting_stats:
cpu_output: 395
high_slots: 4
low_slots: 3
med_slots: 5
powergrid_output: 250
rig_slots: 3
group: Hauler
hull_stats:
hp_armor: 500
hp_shield: 2000
hp_structure: 1000
name: Squall
race: Unknown
skill_requirements:
- level: 1
skill_id: 81032
type_id: 81008
velocity: 175
faction: Upwell
faction_group: Other
image: /81008.png
last_updated: '2026-04-20T03:44:42.294762'
ship_class: Hauler
source: eve-university
source_stats:
armorem: 50
armorexp: 10
armorhp: 500
armorkin: 25
armortherm: 45
bandwidth: ''
bonuses: '<b>Upwell Hauler bonuses (per skill level):</b><br>
10% bonus to ship infrastructure hold capacity<br>
20% bonus to missile damage<br>
''''''Role Bonus:''''''<br>
90% reduction in heavy missile launcher, heavy assault missile launcher and rapid
light missile launcher powergrid and CPU fitting requirements<br>
90% reduction to effective distance traveled for jump fatigue<br>
Can link to Orbital Skyhook reagent silos bypassing the normal ship restrictions<br>
30% bonus to warp speed and warp acceleration'
capacitor: 1,250 GJ
cargohold: 3,000 {{m3}}
class: Hauler
cpu: 395
dronebay: ''
externallinks: '[https://www.eveonline.com/news/view/equinox-in-focus-new-upwell-ships
Equinox in Focus: New Upwell Ships]'
extrahold: 45,000 {{m3}}
extraholdtype: Infrastructure Hold
faction: Upwell
grouping: Haulers
highlights1: 45,000 {{m3}} Infrastructure Hold
highlights2: ''
highlights3: ''
highlights4: ''
highs: 4
hulltype: Squall Class
inertia: 0.8
info: 'The ''''Squall''''-class hauler was first commissioned from ORE by Upwell
to aid in their nullsec colonization efforts. Building on ORE''s recent advances
in compression technology and their experience with large specialized cargoholds,
the Squall has been outfitted with a Infrastructure Hold capable of storing many
items produced by Upwell, such as structures, service modules, sovereignty infrastructure,
planetary infrastructure, and deployables. Additionally, the hold also contains
several sealed subchambers, allowing it to safely transport and maintain suitable
environments for almost any kind of Reagent, Organism or Entity.
With Upwell shipping lanes facing new increasing threats from the emergence of
The Deathless Circle and rising pirate activity in YC125, Mordu''s Legion was
brought onboard as a co-designer, outfitting the Squall with an array of missile
defenses. Despite being a Hauler, the Squall is capable of deterring most small
pirate raiding and scouting fleets without an escort.'
launchers: 3
lows: 3
mass: 12800000
maxlockedtargets: 5
maxvelocity: 175
mediums: 5
powergrid: 250
quote: We stand on the cusp of a new era.
quote_attribution: Upwell Consortium marketing division
reqskills: '* {{RequiredSkill|Upwell Hauler|I}}
** {{RequiredSkill|Spaceship Command|III}}'
scanres: 240 mm
sensortype: Gravimetric
sensorvalue: 11
shieldem: 20
shieldexp: 50
shieldhp: 2000
shieldkin: 50
shieldtherm: 20
shipid: 81008
shipimg: Squall.jpg
shipname: Squall
sigradius: 195 m
structurehp: 1000
targetrange: 45 km
tech: ''
totaltraintime: ''
turrets: 0
variations: '{{Ship|Deluge}}, {{Ship|Torrent}}'
volume: 2500003
warpspeed: 3.5 AU/s
warptime: 14.2 s
wikireferences: ''
source_url: https://wiki.eveuniversity.org/Squall
tech_level: Tech 1
title: Squall
type_id: 81008
validation_score: 1.0
---
<img src="/81008.png" alt="Squall" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
<div style="display: flow-root;">
## Summary
</div>
The Squall is an Upwell hauler released with the Equinox expansion on 11 June 2024. It features an Infrastructure bay, which CCP has said will be able to hold the Reagent materials that this expansion introduced, as well as Planetary Industry(PI) materials, moon goo, and Upwell structures and equipment. It features better base health stats than other tech 1 haulers, and its 3 missile launchers have effective DPS of 6 launchers at max Upwell Hauler skills due to the missile damage bonus, giving it missile firepower comparable to a Caracal, a tech 1 cruiser. CCP has stated that production costs will be higher than other T1 haulers, which are around 2M ISK, with the Squall aimed to cost as much as a tech 1 cruiser to manufacture at around 20M ISK.
<div style="display: flow-root;">
## Skills
</div>
Further information about additional or recommended skills to pilot for a specific or its common role(s) can be written here.
<div style="display: flow-root;">
## Tactics
</div>
In promotional media, CCP has pitched this ship as being able to fill two roles. One is simply as a tankier version of a PI hauler like an Epithal that can better defend itself with its shield tank and onboard missile launchers. The other is as a loot truck in raiding parties against Skyhooks, the attackable source of reagent materials introduced in Equinox. CCP stated that it hopes that the combat capabilities of the ship will allow haulers that would otherwise be in a passive and/or multiboxed role to instead actively take part in fights.
<div style="display: flow-root;">
## Notes
</div>
Exhaustive list of items which can be carried in the ship's infrastructure hold:
Citadels
Colony reagents
Command centres
Engineering complexes
Fuel blocks
Ice products
Mobile structures
Moon drills
Moon materials
Orbital skyhooks
Orbital construction platforms
Planetary commodities
Quantum cores
Refineries
Structure anti-subcapital missiles
Structure festival launchers
Structure light fighters
Sovereignty hub anomaly detection upgrades
Sovereignty hub service infrastructure upgrades
Sovereignty hubs
<div style="display: flow-root;">
## Patch Notes
</div>
## Patch History