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eve-wiki-content/content/ships/cruisers/faction/brutix-navy-issue.md

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---
esi_data:
fitting_stats:
cpu_output: 455
high_slots: 7
low_slots: 7
med_slots: 4
powergrid_output: 1235
rig_slots: 3
group: Combat Battlecruiser
hull_stats:
hp_armor: 6750
hp_shield: 5250
hp_structure: 7500
name: Brutix Navy Issue
race: Unknown
skill_requirements:
- level: 2
skill_id: 33097
type_id: 33151
velocity: 165
faction: Gallente Federation
faction_group: Empire
image: /33151.png
last_updated: '2026-04-21T00:51:17.237873'
ship_class: Combat Battlecruiser
source: eve-university
source_stats:
armorem: 50
armorexp: 10
armorhp: 6750
armorkin: 35
armortherm: 35
bandwidth: 50 Mbit/sec
bonuses: "<b>Gallente Battlecruiser bonuses (per skill level):</b><br>10% bonus\
\ to Medium Hybrid Turret damage<br>7.5% bonus to Medium Hybrid Turret tracking\
\ speed<br><b>Role Bonus:</b><br>\u2022&nbsp;Can fit Warfare Link modules<br>25%\
\ bonus to Medium Hybrid Turret optimal range and falloff<br>"
capacitor: 3,100 GJ
cargohold: "475 m\xB3"
class: Combat Battlecruiser
cpu: 455
dronebay: "75 m\xB3"
externallinks: ''
extrahold: ''
extraholdtype: ''
faction: Gallente Federation
forumlinks: ''
grouping: Faction Battlecruisers
highlights1: Can use Command Burst module
highlights2: High Amount of High Slots
highlights3: High Amount of Low Slots
highlights4: ''
highs: 7
hulltype: Brutix Class
inertia: 0.63
info: This ship was born out of the experience gained by the Federation after the
launch of the Talos-Class Attack Battlecruiser. Sensing that the Brutix hull could
be refined further, it was decided to remove all notion of active defense from
it to favor improvements to its already significant damage potential. The final
outcome of this experiment resulted in the Brutix Navy Issue, a vessel that already
shows great potential from the few skirmishes it has been into so far.
launchers: 0
lows: 7
mass: 11800000
maxlockedtargets: 7
maxvelocity: 165
mediums: 4
powergrid: 1235
quote: Hit hard enough, and a second strike will not be necessary.
quote_attribution: Martial handbook of the Garoun Empire
reqskills: '*{{RequiredSkill|Gallente Battlecruiser|II}}
** {{RequiredSkill|Spaceship Command|III}}
** {{RequiredSkill|Gallente Cruiser|III}}
*** {{RequiredSkill|Spaceship Command|II}}
*** {{RequiredSkill|Gallente Destroyer|III}}
**** {{RequiredSkill|Gallente Frigate|III}}
***** {{RequiredSkill|Spaceship Command|I}}'
scanres: 200 mm
sensortype: Magnetometric
sensorvalue: 22 points
shieldem: 0
shieldexp: 50
shieldhp: 5250
shieldkin: 40
shieldtherm: 20
shipid: 33151
shipimg: Brutix Navy Issue.jpg
shipname: Brutix Navy Issue
sigradius: 305 m
structurehp: 7500
targetrange: 65.00 km
tech: F
totaltraintime: 2d 1h 9m 40s
turrets: 6
variations: '{{Ship|Astarte}},{{Ship|Brutix}}'
volume: 270000
warpspeed: 3.5 AU/s
warptime: 10.31 s
wikireferences: ''
source_url: https://wiki.eveuniversity.org/Brutix Navy Issue
tech_level: Faction
title: Brutix Navy Issue
type_id: 33151
validation_score: 1.0
---
<img src="/33151.png" alt="Brutix Navy Issue" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
<div style="display: flow-root;">
## Summary
</div>
The Brutix Navy Issue is an iteration over the regular Brutix. The Armor Repairer amount bonus has been swapped for a 7.5% Medium Hybrid Turret tracking bonus per level, another low slot has been added and it is a bit more maneuverable as well.
<div style="display: flow-root;">
## Skills
</div>
Further information about additional or recommended skills to pilot Brutix Navy Issue for a specific or its common role(s) can be written here.
<div style="display: flow-root;">
## Tactics
</div>
No sub-article about Brutix Navy Issue roles or piloting tactics. You can write them here.
<div style="display: flow-root;">
## Notes
</div>
No notes on Brutix Navy Issue. You can write some here.
## Patch History