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eve-wiki-content/content/ships/cruisers/faction/augoror-navy-issue.md

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---
esi_data:
fitting_stats:
cpu_output: 320
high_slots: 5
low_slots: 7
med_slots: 3
powergrid_output: 1150
rig_slots: 3
group: Cruiser
hull_stats:
hp_armor: 3100
hp_shield: 1600
hp_structure: 2800
name: Augoror Navy Issue
race: Unknown
skill_requirements:
- level: 2
skill_id: 3335
type_id: 29337
velocity: 215
faction: Amarr Empire
faction_group: Empire
image: /29337.png
last_updated: '2026-04-21T00:49:12.689891'
ship_class: Cruiser
source: eve-university
source_stats:
armorem: 50
armorexp: 20
armorhp: 3100
armorkin: 25
armortherm: 35
bandwidth: 15 Mbit/sec
bonuses: <b>Amarr Cruiser bonuses (per skill level):</b><br>25% bonus to Medium
Energy Turret damage<br>10% bonus to ship armor hitpoints<br>
capacitor: 1,500 GJ
cargohold: "480 m\xB3"
class: Cruiser
cpu: 320
dronebay: "15 m\xB3"
externallinks: ''
extrahold: ''
extraholdtype: ''
faction: Amarr Empire
forumlinks: ''
grouping: Faction Cruisers
highlights1: High Amount of Low Slots
highlights2: ''
highlights3: ''
highlights4: ''
highs: 5
hulltype: Augoror Class
inertia: 0.48
info: The Navy-issued version of the Augoror cruiser is an extremely resilient piece
of hardware able to provide very good support in fleet battles, but it is also
a relatively nimble cruiser ideally suited for escort duties as well as smaller
skirmishes. Created to fill a void within the ranks of the traditionally slow
and lumbering Amarrian fleet, this vessel has fit in perfectly.
launchers: 0
lows: 7
mass: 10650000
maxlockedtargets: 7
maxvelocity: 215
mediums: 3
powergrid: 1150
quote: Shields pop, armor holds.
quote_attribution: Amarr Navy saying
reqskills: '*{{RequiredSkill|Amarr Cruiser|II}}
** {{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Amarr Destroyer|III}}
*** {{RequiredSkill|Amarr Frigate|III}}
**** {{RequiredSkill|Spaceship Command|I}}'
scanres: 300 mm
sensortype: RADAR
sensorvalue: 19 points
shieldem: 0
shieldexp: 50
shieldhp: 1600
shieldkin: 40
shieldtherm: 20
shipid: 29337
shipimg: Augoror Navy Issue.jpg
shipname: Augoror Navy Issue
sigradius: 120 m
structurehp: 2800
targetrange: 42.50 km
tech: F
totaltraintime: 22h 29m 40s
turrets: 3
variations: '{{Ship|Guardian}},{{Ship|Augoror}}'
volume: 101000
warpspeed: 4 AU/s
warptime: 7.09 s
wikireferences: ''
source_url: https://wiki.eveuniversity.org/Augoror Navy Issue
tech_level: Faction
title: Augoror Navy Issue
type_id: 29337
validation_score: 1.0
---
<img src="/29337.png" alt="Augoror Navy Issue" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
<div style="display: flow-root;">
## Summary
</div>
The Augoror Navy Issue is arguably the best Navy Issue cruiser built on a logistics hull. It is extremely tanky, and a bait fit can reach 130k EHP easily. It can match the damage of most T1 cruisers, and with two to three times the tank and two utility highs, it brawls very effectively.
<div style="display: flow-root;">
## Skills
</div>
Further information about additional or recommended skills to pilot Augoror Navy Issue for a specific or its common role(s) can be written here.
<div style="display: flow-root;">
## Tactics
</div>
No sub-article about Augoror Navy Issue roles or piloting tactics. You can write them here.
<div style="display: flow-root;">
## Patch History
</div>
<div style="display: flow-root;">
## Notes
</div>
You can write additional notes for Augoror Navy Issue here.