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eve-wiki-content/content/ships/cruisers/faction/stabber-fleet-issue.md

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---
esi_data:
fitting_stats:
cpu_output: 310
high_slots: 5
low_slots: 6
med_slots: 4
powergrid_output: 950
rig_slots: 3
group: Cruiser
hull_stats:
hp_armor: 2700
hp_shield: 2250
hp_structure: 2250
name: Stabber Fleet Issue
race: Unknown
skill_requirements:
- level: 2
skill_id: 3333
type_id: 17713
velocity: 250
faction: Minmatar Republic
faction_group: Empire
image: /17713.png
last_updated: '2026-04-21T01:17:56.654471'
ship_class: Cruiser
source: eve-university
source_stats:
armorem: 60
armorexp: 10
armorhp: 2700
armorkin: 25
armortherm: 35
bandwidth: 40 Mbit/sec
bonuses: '<b>Minmatar Cruiser bonuses (per skill level):</b><br>
7.5% bonus to Medium Projectile Turret rate of fire<br>
10% bonus to Medium Projectile Turret tracking speed<br>
5% bonus to Medium Projectile Turret Falloff'
capacitor: 1,275 GJ
cargohold: "450 m\xB3"
class: Cruiser
cpu: 310
dronebay: "40 m\xB3"
externallinks: ''
extrahold: ''
extraholdtype: ''
faction: Minmatar Republic
grouping: Faction Cruisers
highlights1: ''
highlights2: ''
highlights3: ''
highlights4: ''
highs: 5
hulltype: Stabber Class
inertia: 0.465
info: Responding to voices stating that the Stabber needed an upgrade to be viable
as a fleet vessel of military standards, the Republic Fleet commissioned the creation
of the Fleet Issue Stabber; a slower, hardier version of the original that packs
quite a bit more firepower. Being as new as it is on the battlefield, the Fleet
Issue Stabber hasn't seen many large engagements yet, but its engineers as well
as Fleet command are very optimistic about its performance.
launchers: 3
lows: 6
mass: 10810000
maxlockedtargets: 6
maxvelocity: 250
mediums: 4
powergrid: 950
quote: Break the chains, break the chain makers.
quote_attribution: Tribal Liberation Force chant
reqskills: '*{{RequiredSkill|Minmatar Cruiser|II}}
** {{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Minmatar Destroyer|III}}
*** {{RequiredSkill|Minmatar Frigate|III}}
**** {{RequiredSkill|Spaceship Command|I}}'
scanres: 305 mm
sensortype: LADAR
sensorvalue: 18 points
shieldem: 0
shieldexp: 50
shieldhp: 2250
shieldkin: 40
shieldtherm: 20
shipid: 17713
shipimg: Stabber Fleet Issue.jpg
shipname: Stabber Fleet Issue
sigradius: 100 m
structurehp: 2250
targetrange: 40.00 km
tech: F
totaltraintime: 22h 29m 40s
turrets: 5
variations: '{{Ship|Vagabond}},{{Ship|Stabber}}'
volume: 101000
warpspeed: 4 AU/s
warptime: 6.97 s
wikireferences: ''
source_url: https://wiki.eveuniversity.org/Stabber Fleet Issue
tech_level: Faction
title: Stabber Fleet Issue
type_id: 17713
validation_score: 1.0
---
<img src="/17713.png" alt="Stabber Fleet Issue" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
<div style="display: flow-root;">
## Summary
</div>
Often shortened 'SFI', the Stabber Fleet Issue is a Stabber with a considerably increased tank and extra low slots. It has one fewer high slots but unlike the Stabber can use all of its highs for projectiles. Its tracking bonus makes it especially effective at tearing up frigates with autocannons. Popular SFI fits are a fast shield autocannon platform for destroying frigates and cruisers, or a heavy tackler for gangs with armor logistics.
<div style="display: flow-root;">
## Skills
</div>
Further information about additional or recommended skills to pilot Stabber Fleet Issue for a specific or its common role(s) can be written here.
<div style="display: flow-root;">
## Tactics
</div>
No sub-article about Stabber Fleet Issue roles or piloting tactics. You can write them here.
<div style="display: flow-root;">
## Notes
</div>
You can write additional notes for Stabber Fleet Issue here.
## Patch History