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eve-wiki-content/content/ships/frigates/faction/garmur.md

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5.6 KiB
Markdown

---
esi_data:
fitting_stats:
cpu_output: 178
high_slots: 3
low_slots: 3
med_slots: 4
powergrid_output: 38
rig_slots: 3
group: Frigate
hull_stats:
hp_armor: 590
hp_shield: 680
hp_structure: 560
name: Garmur
race: Unknown
skill_requirements:
- level: 3
skill_id: 3330
- level: 3
skill_id: 3328
type_id: 33816
velocity: 415
faction: Mordu's Legion
faction_group: Other
image: /33816.png
last_updated: '2026-04-21T00:59:01.649999'
ship_class: Frigate
source: eve-university
source_stats:
armorem: 50
armorexp: 10
armorhp: 590
armorkin: 25
armortherm: 45
bandwidth: ''
bonuses: '<b>Gallente Frigate bonuses (per skill level):</b><br>
10% bonus to warp scrambler and warp disruptor maximum range<br>
''''''Caldari Frigate bonuses (per skill level):''''''<br>
25% bonus to missile damage<br>
''''''Role Bonus:''''''<br>
200% bonus to missile velocity<br>
50% penalty to missile flight time'
capacitor: 400 GJ
cargohold: "130 m\xB3"
class: Frigate
cpu: 178
dronebay: ''
externallinks: ''
extrahold: ''
extraholdtype: ''
faction: Mordu's Legion
forumlinks: ''
grouping: Pirate Faction Frigates
highlights1: Fast Locking Time
highlights2: ''
highlights3: ''
highlights4: ''
highs: 3
hulltype: Garmur Class
inertia: 3.2
info: "In YC 116, Mordu\u2019s Legion intelligence reported to command that the\
\ Guristas pirates were developing new and advanced strike craft capabilities\
\ using unknown technologies. In response to these reports, Mordu\u2019s Legion\
\ accelerated a program of ship development that was itself a response to trends\
\ in capsuleer tactics and warfare. The crash development and manufacturing effort\
\ resulted in a new family of fast strike ships integrated with one another to\
\ provide tactical flexibility and firepower across ship class lines.\n\nThe Garmur\
\ takes up the small craft spot in the Legion\u2019s new strike formations and\
\ represents a fast-moving attack frigate with superior missile delivery capabilities."
launchers: 3
lows: 3
mass: 987000
maxlockedtargets: 5
maxvelocity: 415
mediums: 4
powergrid: 38
quote: Control is the first step towards mastery.
quote_attribution: Muryia Mordu
reqskills: '* {{RequiredSkill|Caldari Frigate|III}}
** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Gallente Frigate|III}}
** {{RequiredSkill|Spaceship Command|I}}'
scanres: 650 mm
sensortype: Gravimetric
sensorvalue: 13 points
shieldem: 0
shieldexp: 50
shieldhp: 680
shieldkin: 40
shieldtherm: 20
shipid: 33816
shipimg: Garmur.jpg
shipname: Garmur
sigradius: 32 m
structurehp: 560
targetrange: 28 km
tech: F
totaltraintime: 17h 55m 0s
turrets: 0
variations: ''
volume: 27289
warpspeed: 5 AU/s
warptime: 4.38 s
wikireferences: ''
source_url: https://wiki.eveuniversity.org/Garmur
tech_level: Faction
title: Garmur
type_id: 33816
validation_score: 1.0
---
<img src="/33816.png" alt="Garmur" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
<div style="display: flow-root;">
## Summary
</div>
The Garmur is the Mordu's Legion frigate, a high-speed dedicated missile ship, with a large bonus to warp disruptor and scrambler range. These qualities make it an excellent ship for kiting and skirmishing tactics. Its bonuses to missile velocity and flight time combine to give it 50% more missile range. This means it can quite effectively "rocket kite" by firing Tech 2 precision rockets up to 20 km, as well as achieving even longer ranges with light missiles.
The Garmur's high speed and warp disruptor range bonus make it a good skirmish scout and initial tackler in fleets and gangs, competing with interceptors for the job. The main downsides are that the ship costs more and lacks interceptors' MWD signature bloom reduction. The Garmur also competes with the Keres as a mobile ship for holding long-range point; the Keres is cheaper, can reach further, and can use more powerful EWAR, but the Garmur is less SP-intensive, is usually faster, and contributes more damage. The Garmur is also popular as a high-end option for solo PvP in Novice faction warfare complexes.
<div style="display: flow-root;">
## Skills
</div>
The Garmur's per-level bonuses attached to Caldari Frigate and Gallente Frigate are large, and argue strongly for having these skills at IV as an absolute minimum; given the hull's value, V is desirable.
Strong support skills in the Navigation category help the Garmur control an engagement, and missile support skills increase its DPS and striking range.
<div style="display: flow-root;">
## Tactics
</div>
Against other small ships, the Garmur can kite with light-missiles, or "rocket-kite" at its extended scram range. Being caught at close range by any brawling ship will end badly.
The Garmur can take on short-ranged cruiser fits even flying solo by kiting in its long point range, using its speed to outrun drones and keep its target pointed yet distant. Cruisers with any kind of precise mid-range damage projection, such as the Caracal fitted with Rapid Light Missile Launchers, present a danger.
The Garmur synergizes very well in a gang with long-ranged webs from, for example, a Hyena, which can hold down otherwise fast targets.
Care must be taken with the ship's targeting range in fitting: with strong skills, a Tech 2 Warp Disruptor reaches 1 km beyond the Garmur's base targeting range before overheating, and faction equipment will reach further.
<div style="display: flow-root;">
## Notes
</div>
You can write additional notes for Garmur here.