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eve-wiki-content/content/ships/battleships/faction/apocalypse-navy-issue.md

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esi_data, faction, faction_group, image, last_updated, ship_class, source, source_stats, source_url, tech_level, title, type_id, validation_score
esi_data faction faction_group image last_updated ship_class source source_stats source_url tech_level title type_id validation_score
fitting_stats group hull_stats name race skill_requirements type_id velocity
cpu_output high_slots low_slots med_slots powergrid_output rig_slots
580 8 8 4 22000 3
Battleship
hp_armor hp_shield hp_structure
11550 8800 11000
Apocalypse Navy Issue Unknown
level skill_id
2 3339
17726 120
Amarr Empire Empire /17726.png 2026-04-20T03:12:56.244977 Battleship eve-university
armorem armorexp armorhp armorkin armortherm bandwidth bonuses capacitor cargohold class cpu dronebay externallinks extrahold extraholdtype faction grouping highlights1 highlights2 highlights3 highlights4 highs hulltype inertia info launchers lows mass maxlockedtargets maxvelocity mediums powergrid quote quote_attribution reqskills scanres sensortype sensorvalue shieldem shieldexp shieldhp shieldkin shieldtherm shipid shipimg shipname sigradius structurehp targetrange tech totaltraintime turrets variations volume warpspeed warptime wikireferences
50 20 11550 25 35 75 Mbit/sec <b>Amarr Battleship bonuses (per skill level):</b><br> 10% bonus to Large Energy Turret optimal range<br> 10% bonus to Large Energy Turret activation cost<br> 7.5% bonus to Large Energy Turret damage<br> '''Role Bonus:'''<br> 100% bonus to Shield Extender hitpoints<br> 50% bonus to Armor Plate hitpoints<br> 5% Additional bonus to Reinforced Bulkhead hitpoints 7,000 GJ 790 m³ Battleship 580 100 m³ Amarr Empire Faction Battleships High Amount of High Slots High Amount of Low Slots 8 Apocalypse Class 0.115 The Empire's inner circle of armaments manufacturers has long been proud of the expert methods utilized to harden the Navy Issue Apocalypse's armor plating and structural framework to such an amazing degree. Its shield systems are also state-of-the-art, rivalling even Caldari Prime's best. Fearsome by reputation, this is the flagship vessel of the Imperial Navy's elite wing. Not many are unfortunate enough to have ever actually met one on the field of battle, and those who do usually do not live to tell the tale. 0 8 97100000 7 120 4 22000 So shall Amarr rule the worlds of the Heavens. The Scriptures, Book of Reclaiming 3.19 - 3.21 * {{RequiredSkill|Amarr Battleship|II}} ** {{RequiredSkill|Spaceship Command|IV}} ** {{RequiredSkill|Amarr Battlecruiser|III}} *** {{RequiredSkill|Spaceship Command|III}} *** {{RequiredSkill|Amarr Cruiser|III}} **** {{RequiredSkill|Spaceship Command|II}} **** {{RequiredSkill|Amarr Destroyer|III}} ***** {{RequiredSkill|Amarr Frigate|III}} ****** {{RequiredSkill|Spaceship Command|I}} 156 mm RADAR 25 points 0 50 8800 40 20 17726 Apocalypse Navy Issue.jpg Apocalypse Navy Issue 370 m 11000 91.2 km F 4d 2h 5m 50s 8 {{Ship|Apocalypse}}, {{Ship|Paladin}}, {{Ship|Apocalypse Imperial Issue}} 470000 3 AU/s 15.48 s
https://wiki.eveuniversity.org/Apocalypse Navy Issue Faction Apocalypse Navy Issue 17726 1.0
Apocalypse Navy Issue

Summary

The Apocalypse Navy Issue (often referred to as the "NApoc" or "Navpoc") is a significantly buffed version of the Apocalypse. The ship gains an additional low slot, allowing it to either increase DPS or increase tank even further. Apart from that, it is mostly a straight upgrade from its non-navy variant, with increased hitpoints, scan resolution, targeting range, sensor strength, and speed, among other things. It also has a reduced signature radius.

Skills

As an expensive faction battleship, the Apocalypse Navy Issue deserves excellent general support skills as well as all of the skills for a Tech 2 tank. Tech 2 weapons are very expensive to skill into and are not essential, but provide a very nice boost to DPS. Amarr Battleship should be as high as possible to take advantage of the excellent optimal range and tracking bonuses that come with each level. EM Armor Compensation, Thermal Armor Compensation, Kinetic Armor Compensation, and Explosive Armor Compensation to at least III to boost your resists. Hull Upgrades to V to make use of the Tech 2 energized membranes, armor plates, armor hardeners, damage control, and armor coatings. Mechanics V to use the tech 2 armor repairers. Repair Systems to IV to use the tech 2 armor repairers and to reduce their capacitor use. All gunnery support skills to IV or higher, and in particular Controlled Bursts - with lasers as the primary weapon and no bonuses to their capacitor use, capacitor is a constant problem. All of the basic engineering skills for fitting and capacitor.

Tactics

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PvE

Despite its hull bonuses, the Apocalypse Navy Issue still has a difficult time shooting frigates due to its battleship sized guns. Because of this, your best strategy is to focus on the frigs at the initial spawn, and then shift to the battleships/cruisers after the frigates get too close. In addition, the NApoc has some capacitor issues when using the Multifrequency ammo, so keep an eye on your cap level. If you run out of cap in a site, your tank is as good as toast! #

PvP

In PvP, the NApoc forms the basis of the popular "Foxcats"/"Golden Fleet" doctrines. Pioneered by groups such as Rooks and Kings and Pandemic Legion, and popularized by the Honey Badger Coalition during the Fountain War, this approach centres around heavily-tanked, pulse-laser-fit NApocs with remote repair support. This doctrine is fairly difficult to defeat without using tactics such as alpha fleets or large amounts of capitals. The range of Scorch ammunition is a key part of using the pulse Navpoc in PvP, allowing it to project close-range damage out to extreme range. However, like all battleships, the Navpoc is both slow, and extremely vulnerable to bombs, making them popular in lowsec, where there are no bubbles, shorter warps, and no bombs.

Notes

You can write additional notes for Apocalypse Navy Issue here. ## Patch History