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eve-wiki-content/content/ships/industrials/tech-2/hulk.md

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---
esi_data:
fitting_stats:
cpu_output: 310
high_slots: 2
low_slots: 3
med_slots: 4
powergrid_output: 110
rig_slots: 2
group: Exhumer
hull_stats:
hp_armor: 3000
hp_shield: 4500
hp_structure: 4500
name: Hulk
race: Unknown
skill_requirements:
- level: 1
skill_id: 22551
- level: 5
skill_id: 17940
type_id: 22544
velocity: 160
faction: Outer Ring Excavations
faction_group: Independent
image: /22544.png
last_updated: '2026-04-21T01:01:30.689143'
ship_class: Exhumer
source: eve-university
source_stats:
armorem: 60
armorexp: 10
armorhp: 3000
armorkin: 25
armortherm: 35
bandwidth: 50 Mbit/sec
bonuses: '<b>Mining Barge bonuses (per skill level):</b><br>
3% bonus in Strip Miner yield<br>
6% bonus to Strip Miner and Ice Harvester range<br>
3% reduction Ice and Gas Harvester duration<br
>''''''Exhumers bonuses (per skill level):''''''<br>
4% bonus to all shield resistances<br>
6% bonus to Strip Miner yield<br>
3% reduction in Strip Miner and Gas Harvester duration<br>
4% reduction in Ice Harvester duration<br>
''''''Role Bonus:''''''<br>
25% reduction in Strip Miner and Ice Harvester activation cost<br>
30% reduction in Ice and Gas Harvester duration<br>
15% reduction in Strip Miner Duration<br>'
capacitor: 625 GJ
cargohold: "350 m\xB3"
class: Exhumer
cpu: 310
dronebay: "50 m\xB3"
externallinks: ''
extrahold: "11,500 m\xB3"
extraholdtype: Mining
faction: Outer Ring Excavations
grouping: Exhumers
highlights1: ''
highlights2: ''
highlights3: ''
highlights4: ''
highs: 2
hulltype: Covetor Class
inertia: 0.6
info: 'The exhumer is the second generation of mining vessels created by ''''''ORE''''''.
Exhumers, like their mining barge cousins, were each created to excel at a specific
function, the Hulk''s being mining yield and mining laser range. The additional
yield comes at a price, as the Hulk has weaker defenses and a smaller ore bay
than the other exhumers.
Exhumers are equipped with electronic subsystems specifically designed to accommodate
Strip Mining and Ice Harvesting modules.'
launchers: 0
lows: 3
mass: 15000000
maxlockedtargets: 8
maxvelocity: 160
mediums: 4
powergrid: 110
quote: Efficiency is what separates an amateur from an entrepreneur.
quote_attribution: Outer Ring Prospecting CEO Obelen Cune
reqskills: '* {{RequiredSkill|Exhumers|I}}
** {{RequiredSkill|Spaceship Command|IV}}
** {{RequiredSkill|Industry|V}}
** {{RequiredSkill|Astrogeology|V}}
*** {{RequiredSkill|Science|IV}}
*** {{RequiredSkill|Mining|IV}}
* {{RequiredSkill|Mining Barge|V}}
** {{RequiredSkill|Astrogeology|III}}
*** {{RequiredSkill|Science|IV}}
*** {{RequiredSkill|Mining|IV}}
** {{RequiredSkill|Industry|V}}
** {{RequiredSkill|Mining Frigate|III}}
*** {{RequiredSkill|Spaceship Command|I}}'
scanres: 660 mm
sensortype: Magnetometric
sensorvalue: 13 points
shieldem: 0
shieldexp: 50
shieldhp: 4500
shieldkin: 40
shieldtherm: 20
shipid: 22544
shipimg: Hulk.jpg
shipname: Hulk
sigradius: 200 m
structurehp: 4500
targetrange: 55 km
tech: 2
totaltraintime: 50d 22h 47m 10s
turrets: 0
variations: '{{Ship|Covetor}}'
volume: 150000
warpspeed: 3.5 AU/s
warptime: 12.48 s
wikireferences: ''
source_url: https://wiki.eveuniversity.org/Hulk
tech_level: Tech 2
title: Hulk
type_id: 22544
validation_score: 1.0
---
<img src="/22544.png" alt="Hulk" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
<div style="display: flow-root;">
## Summary
</div>
The Hulk has the greatest yield out of all the exhumers, but at the cost of the lowest tank and smallest mining hold. As a result, it is best to use the Hulk with fleet support so as to mitigate its weaknesses and allow you to leverage its superior extraction rate. A tank can be fitted, but it is still possible to gank even a maxed Hulk for profit with the correct ship in some areas of highsec, although it's more than able to handle most NPC rats.
<div style="display: flow-root;">
## Skills
</div>
Further information about additional or recommended skills to pilot Hulk for a specific or its common role(s) can be written here.
<div style="display: flow-root;">
## Tactics
</div>
Due to how vulnerable and cumbersome the exhumers are, it is ill-advised to travel between stargates in lowsec in one, as they make for very juicy targets. Instead, a good idea is to transport your Hulk packaged in a hauler, which raises less (albeit still some) suspicion.
A Badger, even at base skills, has a capacity of 3,900, allowing it to carry a packaged mining frigate, barge, and even an exhumer, and still have enough cargo space for its modules, can perform the cloak trick, and when designed well, can align in under 6 seconds. Beware however, that when packaging a ship, all its rigs are destroyed, so either use cheap Tech I rigs or design your ship around not using them.
#<div style="display: flow-root;">
## Travel Fit
</div>
The , like its T1 cousin the , has the fastest align-time of the Exhumers. With inertial stabilizers and decent skills, it can enter warp in under 5 seconds. With an attentive pilot, the Hulk can realistically use a travel fit to travel in low sec space using the Cloak Trick, and with top skills, skill implants and a proper travel fitting, it can even use the Cloak Trick using only an Afterburner instead of a Microwarp Drive, which allows it to enter warp even faster than with a MWD by about 2 seconds. Overheating the Afterburner makes high skills and implants less necessary -- just be sure to bring plenty of nanite repair paste especially if you are travelling far from stations with repair services.
Whenever harvesting resources in a potentially dangerous system without any accessible stations, it's a good idea to have a strong Safe Spot, and to carry around at least 2 mobile depots, one of which you leave at the safe spot to warp back to in order to refit to a travel fit as necessary.
<div style="display: flow-root;">
## Notes
</div>
You can write additional notes for Hulk here.
## Patch History