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eve-wiki-content/content/ships/black-ops/tech-2/panther.md

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---
esi_data:
fitting_stats:
cpu_output: 510
high_slots: 8
low_slots: 6
med_slots: 5
powergrid_output: 12750
rig_slots: 2
group: Black Ops
hull_stats:
hp_armor: 4375
hp_shield: 4968
hp_structure: 4968
name: Panther
race: Unknown
skill_requirements:
- level: 5
skill_id: 3337
- level: 1
skill_id: 28656
type_id: 22440
velocity: 182
faction: Minmatar Republic
faction_group: Empire
image: /22440.png
last_updated: '2026-04-20T03:37:58.475346'
ship_class: Black Ops
source: eve-university
source_stats:
armorem: 75
armorexp: 10
armorhp: 4375
armorkin: 25
armortherm: 49
bandwidth: 125 Mbit/sec
bonuses: "<b>Minmatar Battleship bonuses (per skill level):</b><br>\n5% bonus to\
\ Large Projectile Turret rate of fire<br>\n10% bonus to Large Projectile Turret\
\ damage<br>\n'''Black Ops bonuses (per skill level):'''<br>\n7.5% bonus to Large\
\ Projectile Turret tracking<br>\n7.5% bonus to Large Projectile Turret falloff<br>\n\
20% bonus to Heavy Stasis Grappler optimal range<br>\n'''Role Bonus:'''<br>\n\u2022\
&nbsp;Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br>\n\
\u2022&nbsp;No targeting delay after Cloaking Device deactivation<br>\n\u2022\
&nbsp;Cloak reactivation delay reduced to 5 seconds<br>\n75% reduction to effective\
\ distance traveled for jump fatigue<br>\n50% reduction in Cynosural Field Generator\
\ duration<br>\n650% bonus to ship max velocity when using Cloaking Devices<br>\n\
5% Additional bonus to Reinforced Bulkhead hitpoints"
capacitor: 5,000 GJ
cargohold: "825 m\xB3"
class: Black Ops
cpu: 510
dronebay: "175 m\xB3"
externallinks: ''
extrahold: "2,150 m\xB3"
extraholdtype: Fuel
faction: Minmatar Republic
grouping: Black Ops
highlights1: High Amount of High Slots
highs: 8
hulltype: Typhoon Class
inertia: 0.064
info: Black Ops battleships are designed for infiltration and espionage behind enemy
lines. With the use of a short-range jump drive and a portal generator, they are
capable of making a special type of jump portal usable only by covert ops vessels.
This enables them to stealthily plant reconnaissance and espionage forces in enemy
territory. For the final word in clandestine maneuvers, look no further.
launchers: 0
lows: 6
mass: 148800000
maxlockedtargets: 7
maxvelocity: 182
mediums: 5
powergrid: 12750
quote: The void is our home, drink deep of its shadows and know no fear.
quote_attribution: Caravanmaster Rani Hrada
reqskills: '* {{RequiredSkill|Minmatar Battleship|V}}
** {{RequiredSkill|Spaceship Command|IV}}
** {{RequiredSkill|Minmatar Battlecruiser|III}}
*** {{RequiredSkill|Spaceship Command|III}}
*** {{RequiredSkill|Minmatar Cruiser|III}}
**** {{RequiredSkill|Spaceship Command|II}}
**** {{RequiredSkill|Minmatar Destroyer|III}}
***** {{RequiredSkill|Minmatar Frigate|III}}
****** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Black Ops|I}}
** {{RequiredSkill|Cloaking|IV}}
*** {{RequiredSkill|CPU Management|IV}}
** {{RequiredSkill|Jump Drive Calibration|IV}}
*** {{RequiredSkill|Jump Drive Operation|V}}
**** {{RequiredSkill|Navigation|V}}
**** {{RequiredSkill|Warp Drive Operation|V}}
***** {{RequiredSkill|Navigation|I}}
**** {{RequiredSkill|Science|V}}
** {{RequiredSkill|Spaceship Command|V}}'
scanres: 200 mm
sensortype: LADAR
sensorvalue: 18 points
shieldem: 36
shieldexp: 50
shieldhp: 4968
shieldkin: 40
shieldtherm: 37
shipid: 22440
shipimg: Panther.jpg
shipname: Panther
sigradius: 288 m
structurehp: 4968
targetrange: 66.4 km
tech: 2
totaltraintime: 120d 8h 6m 0s
turrets: 5
variations: '{{Ship|Typhoon}}, {{Ship|Typhoon Fleet Issue}}'
volume: 414000
warpspeed: 3.0 AU/s
warptime: 13.2 s
source_url: https://wiki.eveuniversity.org/Panther
tech_level: Tech 2
title: Panther
type_id: 22440
validation_score: 1.0
---
<img src="/22440.png" alt="Panther" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
<div style="display: flow-root;">
## Summary
</div>
The Panther is the Minmatar Black Ops. It has four bonuses for projectile turrets and, furthermore, the highest base speed of all battleship hulls. However, because it has a high mass (nearly 150 kt), its speed with a propulsion module isnt as impressive.
Panthers commonly use armor buffer tanks and fill a DPS role. Despite the Panthers DPS bonuses, which make the five turret hardpoints correspond to ten unbonused turrets, it cannot match the DPS of the Redeemer, which can mount a battery corresponding to twelve unbonused turrets and also usually fits one more damage-bonus module. In most situations, the Panthers additional mid (typically used for a web) and high (typically used for another energy neutralizer) dont compensate for the lower DPS.
Due to the Panthers high base speed, its also sometimes fitted for kiting with nanofiber modules. In this configuration, the pilot can pull range with a residual heated MWD cycle while cloaked.
<div style="display: flow-root;">
## Skills
</div>
Further information about additional or recommended skills to pilot Panther for a specific or its common role(s) can be written here.
<div style="display: flow-root;">
## Tactics
</div>
No sub-article about Panther roles or piloting tactics. You can write them here.
<div style="display: flow-root;">
## Notes
</div>
You can write additional notes for Panther here.
## Patch history