158 lines
5.3 KiB
Markdown
158 lines
5.3 KiB
Markdown
---
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esi_data:
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fitting_stats:
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cpu_output: 480
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high_slots: 4
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low_slots: 4
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med_slots: 6
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powergrid_output: 750
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rig_slots: 2
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group: Force Recon Ship
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hull_stats:
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hp_armor: 1075
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hp_shield: 1480
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hp_structure: 850
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name: Rapier
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race: Unknown
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skill_requirements:
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- level: 5
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skill_id: 3333
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- level: 1
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skill_id: 22761
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type_id: 11963
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velocity: 230
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faction: Minmatar Republic
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faction_group: Empire
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image: /11963.png
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last_updated: '2026-04-20T03:40:36.816089'
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ship_class: Force Recon Ship
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source: eve-university
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source_stats:
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armorem: 85
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armorexp: 10
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armorhp: 1075
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armorkin: 25
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armortherm: 59.375
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bandwidth: 40 Mbit/sec
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bonuses: "<b>Minmatar Cruiser bonuses (per skill level):</b><br>10% bonus to missile\
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\ damage<br>10% bonus to Target Painter effectiveness<br><b>Recon Ships bonuses\
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\ (per skill level):</b><br>60% bonus to Stasis Webifier optimal range<br>20%\
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\ reduction in Cloaking Devices CPU requirement<br><b>Role Bonus:</b><br>80% reduction\
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\ in Cynosural Field Generator liquid ozone consumption<br>50% reduction in Cynosural\
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\ Field Generator duration<br>\u2022 Can fit Covert Ops Cloaking Device and\
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\ Covert Cynosural Field Generator<br>\u2022 Cloak reactivation delay reduced\
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\ to 5 seconds<br>"
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capacitor: 1,180 GJ
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cargohold: "315 m\xB3"
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class: Force Recon Ship
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cpu: 480
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dronebay: "40 m\xB3"
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externallinks: ''
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faction: Minmatar Republic
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grouping: Recon Ships
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highlights1: Can Use Covert Ops Cloak
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highs: 4
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hulltype: Bellicose Class
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inertia: 0.59
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info: Force recon ships are the cruiser-class equivalent of covert ops frigates. While
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not as resilient as combat recon ships, they are nonetheless able to do their
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job as reconaissance vessels very effectively, due in no small part to their ability
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to interface with covert ops cloaking devices and set up cynosural fields for
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incoming capital ships.
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launchers: 3
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lows: 4
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mass: 11040000
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maxlockedtargets: 8
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maxvelocity: 230
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mediums: 6
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powergrid: 750
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quote: Liberation was won in Pator's light, but it is secured in the shadows he
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casts.
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quote_attribution: Head of RSS Adrand Allsvert
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reqskills: '*{{RequiredSkill|Minmatar Cruiser|V}}
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** {{RequiredSkill|Spaceship Command|II}}
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** {{RequiredSkill|Minmatar Destroyer|III}}
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*** {{RequiredSkill|Minmatar Frigate|III}}
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**** {{RequiredSkill|Spaceship Command|I}}
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* {{RequiredSkill|Recon Ships|I}}
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** {{RequiredSkill|Cloaking|IV}}
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*** {{RequiredSkill|CPU Management|IV}}
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** {{RequiredSkill|Signature Analysis|V}}
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*** {{RequiredSkill|CPU Management|I}}
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** {{RequiredSkill|Spaceship Command|V}}
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** {{RequiredSkill|Electronics Upgrades|V}}
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*** {{RequiredSkill|CPU Management|II}}
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*** {{RequiredSkill|Power Grid Management|II}}'
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rigs_calibration: 400
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rigs_count: 2
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rigs_size: Medium
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scanres: 242 mm
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sensortype: LADAR
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sensorvalue: 24 points
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shieldem: 62.5
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shieldexp: 50
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shieldhp: 1480
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shieldkin: 40
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shieldtherm: 50
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shipid: 11963
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shipimg: Rapier.jpg
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shipname: Rapier
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sigradius: 125 m
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structurehp: 850
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targetrange: 90 km
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tech: 2
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totaltraintime: 61d 11h 23m 20s
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turrets: 1
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variations: '{{Ship|Huginn}},{{Ship|Bellicose}}'
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volume: 85000
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warpspeed: 4.0 AU/s
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warptime: 9.03 s
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source_url: https://wiki.eveuniversity.org/Rapier
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tech_level: Tech 2
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title: Rapier
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type_id: 11963
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validation_score: 1.0
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---
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<img src="/11963.png" alt="Rapier" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
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<div style="display: flow-root;">
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## Summary
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</div>
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The Rapier is the Minmatar Force Recon Ship. It can fit a covert ops cloak, and warp while cloaked. It can use both covert ops cynos and normal ("hard") cynos. It shares a web range bonus and a (little-used) target-painting bonus with the Huginn.
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The Rapier can perform well as a "hunter" for a black ops fleet, able to strike from hiding, pin a target down, and pop a covert cyno to bring in stealth bombers and black ops battleships. Less glamorously, it also sees use as a hard cyno ship to help move other ships around New Eden. Since the Rapier can light hard cynos, its presence implicitly threatens an escalation in a fight, potentially drawing out escalations from opponents; this fact and its relatively weaker tank compared to the Huginn tend to make the Huginn preferred for direct PvP gang combat.
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<div style="display: flow-root;">
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## Skills
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</div>
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As a mid-sized Tech 2 ship, the Rapier deserves strong fitting skills and support skills. Recon Ships should be trained to IV before a pilot undocks a Rapier, and training the skill to V makes a big difference to the web range and the CPU available for fitting.
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<div style="display: flow-root;">
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## Tactics
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</div>
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The Rapier's bonus to web range does not increase the range of warp disruptors or warp scramblers, and webbing a target without pointing it can actively speed up the target's escape by reducing its align time. For a hunting Rapier, therefore, the limiting factor on attack range can sometimes be point range rather than web range, and for this role it might sometimes be worth investing in a faction or abyssal warp disruptor rather than (or before) special webs.
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<div style="display: flow-root;">
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## Notes
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</div>
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You can write additional notes for Rapier here.
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## Patch history |