181 lines
5.3 KiB
Markdown
181 lines
5.3 KiB
Markdown
---
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esi_data:
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fitting_stats:
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cpu_output: 145
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high_slots: 3
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low_slots: 4
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med_slots: 3
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powergrid_output: 33
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rig_slots: 2
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group: Interceptor
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hull_stats:
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hp_armor: 400
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hp_shield: 300
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hp_structure: 625
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name: Ares
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race: Unknown
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skill_requirements:
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- level: 5
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skill_id: 3328
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- level: 1
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skill_id: 12092
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type_id: 11202
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velocity: 425
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faction: Gallente Federation
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faction_group: Empire
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image: /11202.png
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last_updated: '2026-04-20T03:13:20.783260'
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ship_class: Interceptor
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source: eve-university
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source_stats:
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armorem: 50
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armorexp: 10
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armorhp: 400
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armorkin: 45
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armortherm: 35
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bandwidth: ''
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bonuses: '<b>Interceptors bonuses (per skill level):</b><br>
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15% reduction in Microwarpdrive signature radius penalty<br>
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5% bonus to Warp Scrambler and Warp Disruptor optimal range<br>
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''''''Gallente Frigate bonuses (per skill level):''''''<br>
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10% bonus to Small Hybrid Turret optimal range<br>
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10% bonus to Small Hybrid Turret tracking speed<br>
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''''''Role Bonus:''''''<br>
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80% reduction in Propulsion Jamming systems activation cost<br>
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80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty
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and scan resolution penalty<br>
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100% bonus to Interdiction Nullifier duration<br>
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60% bonus to warp speed and warp acceleration'
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capacitor: 355 GJ
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cargohold: "96 m\xB3"
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class: Interceptor
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cpu: 145
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dronebay: ''
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externallinks: ''
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faction: Gallente Federation
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grouping: Interceptors
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highlights1: Fast Target Locking Time
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highs: 3
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hulltype: Atron Class
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inertia: 3.45
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info: "Interceptors utilize a combination of advanced alloys and electronics to\
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\ reduce their effective signature radius. This, along with superior maneuverability\
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\ and speed, makes them very hard to target and track, particularly for high caliber\
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\ turrets. \n\nDeveloper: Roden Shipyards\n\nRoden Shipyards is the fastest growing\
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\ ship manufacturer in the Federation, thanks to an extremely aggressive R&D division\
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\ and extensive connections in government and military procurement communities.\
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\ Roden ships are distinguished by strong armor defenses and excellent electronic\
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\ capabilities. They also tend towards gunboats with exceptional range and tracking\
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\ systems, and less reliance on drones than the average Federation warship."
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launchers: 1
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lows: 4
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mass: 950000
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maxlockedtargets: 5
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maxvelocity: 425
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mediums: 3
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powergrid: 33
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quote: Speed and power; you need the first to land a hit, and the second to make
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it count.
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quote_attribution: CEO Miloise Roden
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reqskills: '*{{RequiredSkill|Gallente Frigate|V}}
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** {{RequiredSkill|Spaceship Command|I}}
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* {{RequiredSkill|Interceptors|I}}
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** {{RequiredSkill|Evasive Maneuvering|V}}
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*** {{RequiredSkill|Navigation|II}}
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** {{RequiredSkill|Spaceship Command|III}}'
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scanres: 955 mm
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sensortype: Magnetometric
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sensorvalue: 11 points
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shieldem: 0
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shieldexp: 50
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shieldhp: 300
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shieldkin: 50
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shieldtherm: 20
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shipid: 11202
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shipimg: Ares.jpg
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shipname: Ares
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sigradius: 35 m
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structurehp: 625
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targetrange: 30.5 km
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tech: 2
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totaltraintime: 23d 22h 40m 30s
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turrets: 3
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variations: '{{Ship|Taranis}}, {{Ship|Atron}}'
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volume: 22500
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warpspeed: 5 AU/s
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warptime: 4.54 s
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source_url: https://wiki.eveuniversity.org/Ares
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tech_level: Tech 2
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title: Ares
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type_id: 11202
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validation_score: 1.0
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---
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<img src="/11202.png" alt="Ares" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
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<div style="display: flow-root;">
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## Summary
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</div>
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The Ares previously held the title of Fastest Fleet Inty, but post-Rubicon this is no longer the case. The Ares shares a 4/3/3 slot layout with the Malediction, allowing it to fit a good speed fit, only slightly slower than the Malediction's. It still has 3 mids to fit two tackle modules or a tackle module and tank module for a fleet fit.
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The Ares is competent at its role but has no real distinguishing features. The Malediction is generally superior with the same slot layout, being slightly faster and having a more flexible weapon system.
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<div style="display: flow-root;">
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## Skills
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</div>
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Recommended skills: (Medium)
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Interceptors IV *** It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least IV ***
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Power Grid Management V
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Capacitor Management IV (important for capacitor stability)
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Capacitor Systems Operation V (important for capacitor stability)
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Thermodynamics IV (important for sustained overheating of MWD or Point)
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Shield Operation III
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Shield Management III
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Shield Upgrades IV
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CPU Management IV
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Propulsion Jamming III
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Signature Analysis V
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Long Range Targeting IV
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Mechanics IV
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Hull Upgrades IV
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Jury Rigging III
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Astronautics Rigging III
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Electronic Superiority Rigging III
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Navigation V
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High Speed Maneuvering IV (important for capacitor stability)
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Acceleration Control IV
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Warp Drive Operation IV
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<div style="display: flow-root;">
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## TacticsNo sub-article about Ares roles or piloting tactics. You can write them here.## Notes
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</div>
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In ancient Greek mythology, Ares was the primary god of war and bravery, though he was also associated with slaughter and bloodlust.
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In many languages Ares and Eris'' sound quite similar, and pilots should take care when reporting either ship over voice comms.
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## Patch History |