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eve-wiki-content/content/ships/battleships/tech-2/panther.md

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esi_data, faction, faction_group, image, last_updated, ship_class, source, source_stats, source_url, tech_level, title, type_id, validation_score
esi_data faction faction_group image last_updated ship_class source source_stats source_url tech_level title type_id validation_score
fitting_stats group hull_stats name race skill_requirements type_id velocity
cpu_output high_slots low_slots med_slots powergrid_output rig_slots
510 8 6 5 12750 2
Black Ops
hp_armor hp_shield hp_structure
4375 4968 4968
Panther Unknown
level skill_id
5 3337
level skill_id
1 28656
22440 182
Minmatar Republic Empire /22440.png 2026-04-21T01:11:32.429171 Black Ops eve-university
armorem armorexp armorhp armorkin armortherm bandwidth bonuses capacitor cargohold class cpu dronebay externallinks extrahold extraholdtype faction grouping highlights1 highs hulltype inertia info launchers lows mass maxlockedtargets maxvelocity mediums powergrid quote quote_attribution reqskills scanres sensortype sensorvalue shieldem shieldexp shieldhp shieldkin shieldtherm shipid shipimg shipname sigradius structurehp targetrange tech totaltraintime turrets variations volume warpspeed warptime
75 10 4375 25 49 125 Mbit/sec <b>Minmatar Battleship bonuses (per skill level):</b><br> 5% bonus to Large Projectile Turret rate of fire<br> 10% bonus to Large Projectile Turret damage<br> '''Black Ops bonuses (per skill level):'''<br> 7.5% bonus to Large Projectile Turret tracking<br> 7.5% bonus to Large Projectile Turret falloff<br> 20% bonus to Heavy Stasis Grappler optimal range<br> '''Role Bonus:'''<br> • Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br> • No targeting delay after Cloaking Device deactivation<br> • Cloak reactivation delay reduced to 5 seconds<br> 75% reduction to effective distance traveled for jump fatigue<br> 50% reduction in Cynosural Field Generator duration<br> 650% bonus to ship max velocity when using Cloaking Devices<br> 5% Additional bonus to Reinforced Bulkhead hitpoints 5,000 GJ 825 m³ Black Ops 510 175 m³ 2,150 m³ Fuel Minmatar Republic Black Ops High Amount of High Slots 8 Typhoon Class 0.064 Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further. 0 6 148800000 7 182 5 12750 The void is our home, drink deep of its shadows and know no fear. Caravanmaster Rani Hrada * {{RequiredSkill|Minmatar Battleship|V}} ** {{RequiredSkill|Spaceship Command|IV}} ** {{RequiredSkill|Minmatar Battlecruiser|III}} *** {{RequiredSkill|Spaceship Command|III}} *** {{RequiredSkill|Minmatar Cruiser|III}} **** {{RequiredSkill|Spaceship Command|II}} **** {{RequiredSkill|Minmatar Destroyer|III}} ***** {{RequiredSkill|Minmatar Frigate|III}} ****** {{RequiredSkill|Spaceship Command|I}} * {{RequiredSkill|Black Ops|I}} ** {{RequiredSkill|Cloaking|IV}} *** {{RequiredSkill|CPU Management|IV}} ** {{RequiredSkill|Jump Drive Calibration|IV}} *** {{RequiredSkill|Jump Drive Operation|V}} **** {{RequiredSkill|Navigation|V}} **** {{RequiredSkill|Warp Drive Operation|V}} ***** {{RequiredSkill|Navigation|I}} **** {{RequiredSkill|Science|V}} ** {{RequiredSkill|Spaceship Command|V}} 200 mm LADAR 18 points 36 50 4968 40 37 22440 Panther.jpg Panther 288 m 4968 66.4 km 2 120d 8h 6m 0s 5 {{Ship|Typhoon}}, {{Ship|Typhoon Fleet Issue}} 414000 3.0 AU/s 13.2 s
https://wiki.eveuniversity.org/Panther Tech 2 Panther 22440 1.0
Panther

Summary

The Panther is the Minmatar Black Ops. It has four bonuses for projectile turrets and, furthermore, the highest base speed of all battleship hulls. However, because it has a high mass (nearly 150 kt), its speed with a propulsion module isnt as impressive.

Panthers commonly use armor buffer tanks and fill a DPS role. Despite the Panthers DPS bonuses, which make the five turret hardpoints correspond to ten unbonused turrets, it cannot match the DPS of the Redeemer, which can mount a battery corresponding to twelve unbonused turrets and also usually fits one more damage-bonus module. In most situations, the Panthers additional mid (typically used for a web) and high (typically used for another energy neutralizer) dont compensate for the lower DPS.

Due to the Panthers high base speed, its also sometimes fitted for kiting with nanofiber modules. In this configuration, the pilot can pull range with a residual heated MWD cycle while cloaked.

Skills

Further information about additional or recommended skills to pilot Panther for a specific or its common role(s) can be written here.

Tactics

No sub-article about Panther roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Panther here. ## Patch history