[AGENT] Update: ships/amarr-empire/unknown/destroyers/coercer

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2026-04-19 18:27:17 +00:00
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---
esi_data:
fitting_stats:
cpu_output: 168
high_slots: 8
low_slots: 3
med_slots: 2
powergrid_output: 85
rig_slots: 3
group: Destroyer
hull_stats:
hp_armor: 900
hp_shield: 700
hp_structure: 800
name: Coercer
race: Unknown
skill_requirements:
- level: 1
skill_id: 33091
type_id: 16236
velocity: 255
image: /16236.png
last_updated: '2026-04-19T18:27:16.482673'
source: eve-university
source_stats:
armorem: 50
armorexp: 20
armorhp: 900
armorkin: 25
armortherm: 35
bandwidth: ''
bonuses: <b>Amarr Destroyer bonuses (per skill level):</b><br>10% bonus to Small
Energy Turret tracking speed<br>10% reduction in Small Energy Turret activation
cost<br><b>Role Bonus:</b><br>50% bonus to Small Energy Turret optimal range<br>
capacitor: 700 GJ
cargohold: "375 m\xB3"
class: Destroyer
cpu: 168
dronebay: ''
externallinks: ''
extrahold: ''
extraholdtype: ''
faction: Amarr Empire
forumlinks: ''
grouping: Standard Destroyers
highlights1: High Amount of High Slots
highlights2: ''
highlights3: ''
highlights4: ''
highs: 8
hulltype: Coercer Class
inertia: 2.77
info: Noticing the alarming increase in Minmatar frigate fleets, the Imperial Navy
made its plans for the Coercer, a vessel designed specifically to seek and destroy
the droves of fast-moving frigate rebels.
launchers: 0
lows: 3
mass: 1650000
maxlockedtargets: 6
maxvelocity: 255
mediums: 2
powergrid: 85
quote: Faith is your fire and with it, burn away his evil.
quote_attribution: The Scriptures, Amarr Askura 10:3
reqskills: '*{{RequiredSkill|Amarr Destroyer|I}}
** {{RequiredSkill|Amarr Frigate|III}}
*** {{RequiredSkill|Spaceship Command|I}}'
scanres: 525 mm
sensortype: RADAR
sensorvalue: 10 points
shieldem: 0
shieldexp: 50
shieldhp: 700
shieldkin: 40
shieldtherm: 20
shipid: 16236
shipimg: Coercer.jpg
shipname: Coercer
sigradius: 62 m
structurehp: 800
targetrange: 30.00 km
tech: ''
totaltraintime: 9h 18m 20s
turrets: 8
variations: '{{Ship|Coercer Navy Issue}}, {{Ship|Heretic}}'
volume: 47000
warpspeed: 4.5 AU/s
warptime: 6.34 s
wikireferences: ''
source_url: https://wiki.eveuniversity.org/Coercer
title: Coercer
type_id: 16236
validation_score: 1.0
---
<img src="/16236.png" alt="Coercer" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
<div style="display: flow-root;">
## Summary
</div>
The Coercer is an Amarr T1 Destroyer. It uses lasers as its weapon system. With the Retribution patch, it gained a much needed 2nd mid slot and lost a low. The extra mid slot makes it better for kiting in solo/small gang PvP (before it could do it, but either someone needed to point the target, or they had to die before they realized they weren't pointed). The Coercer is great for applying ranged DPS in comparison to the other gun based destroyers, especially with T2 pulse. It can't do quite as much raw DPS as a Catalyst, for example, but it applies its damage at a much greater range. It doesn't have as high of alpha as a thrasher, but at the same range, it applies much higher DPS.
## Skills
Being a Tech 1 destroyer and potentially a pilot's first step up from frigate hulls, the Coercer is quite forgiving. Basic fitting skills and support skills are desirable.
## Tactics
No sub-article about Coercer roles or piloting tactics. You can write them here.
## Notes
You can add notes here.