[AGENT] Update: ships/gallente/combat-battlecruisers/myrmidon
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@@ -19,7 +19,8 @@ esi_data:
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skill_id: 33097
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type_id: 24700
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velocity: 145
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last_updated: '2026-04-19T14:52:23.440742'
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image: /24700.png
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last_updated: '2026-04-19T17:43:21.814428'
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source: eve-university
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source_stats:
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armorem: 50
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@@ -106,7 +107,15 @@ type_id: 24700
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validation_score: 1.0
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---
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<img src="/24700.png" alt="Myrmidon" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
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<div style="display: flow-root;">
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## Summary
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</div>
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The Myrmidon (or "Myrm") is a versatile drone-armed battlecruiser, with a strong bonus to drones and a bonus for armour repairers. To match the weapon range bonuses on other battlecruiser hulls, it has a drone speed bonus.
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With a relatively balanced 5/6 layout of mid and low slots and no need to rely on its high slots for primary damage, the Myrmidon can be fitted in a wide variety of ways. Compared to the Amarr Prophecy drone battlecruiser, the Myrmidon has more bandwidth but a smaller dronebay, which means that it can deal more raw damage, including more heavy drones in its mix if necessary, but has a little less tactical flexibility. The ship has five turret hardpoints and no missile hardpoints whatsoever; with no bonuses for any kind of mounted weapon, projectile turrets are sometimes preferred by high-SP pilots, as they use no capacitor and allow for damage type selection. The high slots can also be used for command bursts, or for capacitor warfare.
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