[AGENT] Update: ships/gallente/combat-battlecruisers/myrmidon

This commit is contained in:
2026-04-19 17:43:23 +00:00
parent fb6b3944d3
commit 82f957b896

View File

@@ -19,7 +19,8 @@ esi_data:
skill_id: 33097
type_id: 24700
velocity: 145
last_updated: '2026-04-19T14:52:23.440742'
image: /24700.png
last_updated: '2026-04-19T17:43:21.814428'
source: eve-university
source_stats:
armorem: 50
@@ -106,7 +107,15 @@ type_id: 24700
validation_score: 1.0
---
<img src="/24700.png" alt="Myrmidon" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
<div style="display: flow-root;">
## Summary
</div>
The Myrmidon (or "Myrm") is a versatile drone-armed battlecruiser, with a strong bonus to drones and a bonus for armour repairers. To match the weapon range bonuses on other battlecruiser hulls, it has a drone speed bonus.
With a relatively balanced 5/6 layout of mid and low slots and no need to rely on its high slots for primary damage, the Myrmidon can be fitted in a wide variety of ways. Compared to the Amarr Prophecy drone battlecruiser, the Myrmidon has more bandwidth but a smaller dronebay, which means that it can deal more raw damage, including more heavy drones in its mix if necessary, but has a little less tactical flexibility. The ship has five turret hardpoints and no missile hardpoints whatsoever; with no bonuses for any kind of mounted weapon, projectile turrets are sometimes preferred by high-SP pilots, as they use no capacitor and allow for damage type selection. The high slots can also be used for command bursts, or for capacitor warfare.