[AGENT] Update: ships/amarr/interceptors/malediction
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@@ -21,7 +21,8 @@ esi_data:
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skill_id: 12092
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type_id: 11186
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velocity: 470
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last_updated: '2026-04-19T14:52:05.335776'
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image: /11186.png
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last_updated: '2026-04-19T17:41:49.021086'
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source: eve-university
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source_stats:
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armorem: 50
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@@ -94,7 +95,15 @@ type_id: 11186
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validation_score: 1.0
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---
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<img src="/11186.png" alt="Malediction" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
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<div style="display: flow-root;">
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## Summary
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</div>
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The Amarr fleet interceptor has an interesting set of bonuses being the only fleet interceptor with a bonus to tank. Though the Malediction's 4 low slots and resist bonus might suggest an armor plated fit, this is usually a bad idea since an interceptor's main strength is its speed. The resist bonus does however work well with an armor repairer in some circumstances.
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The Malediction has 4 low slots and 3 mid slots, allowing it to fit the standard fleet tackler complement of either two tackle modules or a warp disruptor and a medium shield extender in its mids. The Malediction has a slightly above-average powergrid, making fitting a MSE slightly easier. The Malediction's 4 low slots and slightly higher base speed than the Ares means the Malediction can support the best speed fit among the fleet interceptors.
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