[AGENT] Update: ships/minmatar/battleships/typhoon

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---
esi_data:
fitting_stats:
cpu_output: 640
high_slots: 7
low_slots: 7
med_slots: 5
powergrid_output: 12500
rig_slots: 3
group: Battleship
hull_stats:
hp_armor: 6600
hp_shield: 7150
hp_structure: 6600
name: Typhoon
race: Unknown
skill_requirements:
- level: 1
skill_id: 3337
type_id: 644
velocity: 130
image: /644.png
last_updated: '2026-04-19T17:41:44.512220'
source: eve-university
source_stats:
armorem: 60
armorexp: 10
armorhp: 6600
armorkin: 25
armortherm: 35
bandwidth: 100
bonuses: 57.5100505
capacitor: 5400
cargohold: 780
class: Battleship
cpu: 640
dronebay: 125
externallinks: ''
extrahold: ''
extraholdtype: ''
faction: Minmatar Republic
forumlinks: ''
grouping: Standard Battleships
highlights1: High Amount of High Slots
highlights2: High Amount of Low Slots
highlights3: ''
highlights4: ''
highs: 7
hulltype: Typhoon Class
inertia: 0.11
info: Much praised by its proponents and much maligned by its detractors, the Typhoon-class
battleship has always been one of the most hotly debated spacefaring vessels around.
Its distinguishing aspect - and the source of most of the controversy - is its
sheer versatility, variously seen as either a lack of design focus or a deliberate
freedom for pilot modification.
launchers: 6
lows: 7
mass: 100600000
maxlockedtargets: 7
maxvelocity: 130
mediums: 5
powergrid: 12500
quote: We cannot be limited to a single path, nor a single doctrine.
quote_attribution: CEO Egbendik Skegnagennvallur
reqskills: '*{{RequiredSkill|Minmatar Battleship|I}}
** {{RequiredSkill|Spaceship Command|IV}}
** {{RequiredSkill|Minmatar Battlecruiser|III}}
*** {{RequiredSkill|Spaceship Command|III}}
*** {{RequiredSkill|Minmatar Cruiser|III}}
**** {{RequiredSkill|Spaceship Command|II}}
**** {{RequiredSkill|Minmatar Destroyer|III}}
***** {{RequiredSkill|Minmatar Frigate|III}}
****** {{RequiredSkill|Spaceship Command|I}}'
scanres: 150
sensortype: LADAR
sensorvalue: 19
shieldem: 0
shieldexp: 50
shieldhp: 7150
shieldkin: 40
shieldtherm: 20
shipid: 644
shipimg: Typhoon.jpg
shipname: Typhoon
sigradius: 330
structurehp: 6600
targetrange: 82.5
tech: ''
totaltraintime: 3205510
turrets: 6
variations: '{{Ship|Panther}},<br>
{{Ship|Typhoon Fleet Issue}}'
volume: 414000
warpspeed: 3
warptime: 15.34
wikireferences: ''
source_url: https://wiki.eveuniversity.org/Typhoon
title: Typhoon
type_id: 644
validation_score: 1.0
---
<img src="/644.png" alt="Typhoon" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
<div style="display: flow-root;">
## Summary
</div>
The Typhoon (or "Phoon") is the missile-focused Minmatar Tech 1 battleship. For a Tech 1 battleship, it is especially fast and has a small signature radius. Due to its 5 mid / 7 low slot layout, it is often armour tanked.
The Typhoon can be used in big PvP fleets, where it usually carries cruise missiles. In this role, it competes with cruise missile fitted Ravens. While the Raven has a range bonus, unbonused faction cruise missiles already have a range of nearly 150 km, which can be raised to about 180 km with a guidance computer, and this is enough range for many scenarios. As the mid slots are not filled with tanking modules, they can be used for various utilities such as target painters or other EWAR. Due to the Typhoons good speed and small signature radius, it also has a good chance of dissipating incoming damage from capitals, especially if mounting a signature radius suppressor.
In solo or small gang PvP, the Typhoon can bring substantial DPS, and its mid slots comfortably allow for tackle modules and webs. In these contexts, the Typhoon often brawls with torpedoes, which benefit greatly from its damage application bonus. Due to its speed, the Typhoon is also one of the few Tech 1 battleships which can realistically kite.
The Typhoon can also be used in PvE. It does well in Level 4 missions due to the selectable damage types of missiles, and its typical armour tank has naturally high EM/thermal resists, suiting it to DED sites with a lot of incoming EM/thermal damage. However, it lacks the clear progression to a better ship that the Raven has, because the Minmatar marauder, the Vargur, uses turrets.
## Skills
As a battleship, the Typhoon deserves good fitting skills and support skills, and the ability to fit a full Tech 2 tank. For PvP, pilots will also want Tech 2 missiles. Missile support skills are obviously important to the hull, with Target Navigation Prediction and Guided Missile Precision letting pilots get even more out of the ship's bonus for missile damage application.
## Notes
Despite the ship description's emphasis on versatility and the ship's 6 turret hardpoints, the Typhoon should not be fitted as a primarily turret-using battleship, as it lacks turret bonuses.
## Patch History
## See Also
Fit Kitchen: The Typhoon (Blog post discussing the Typhoon and fitting options)