[AGENT] Update: ships/minmatar/interceptors/claw

This commit is contained in:
2026-04-19 17:43:27 +00:00
parent 82f957b896
commit e7cfc32e53

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@@ -21,7 +21,8 @@ esi_data:
skill_id: 12092
type_id: 11196
velocity: 480
last_updated: '2026-04-19T14:50:52.991237'
image: /11196.png
last_updated: '2026-04-19T17:43:25.813450'
source: eve-university
source_stats:
armorem: 70
@@ -97,7 +98,15 @@ type_id: 11196
validation_score: 1.0
---
<img src="/11196.png" alt="Claw" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
<div style="display: flow-root;">
## Summary
</div>
Like the Crusader with its 4 highs and 4 lows, the Claw is built for speed and/or damage dealing. It has only 2 mid slots, limiting its ability to tackle. The fitting requirements and poor tracking of artillery mean the Claw is normally fit with autocannons, but as an interceptor it is rather fragile to be used as a brawler unless equipped with an armor plate, which does not play to the Claw's strengths as an interceptor - speed and agility. A kiting fit with a Warp Disruptor and Barrage is possible, but not really the best ship at this role (see Crusader or Slicer).
All in all, while the Claw's mix of high firepower with high speed might appeal, it is a fragile combination. However, if you beef up the tank with a plate you'll probably find a Jaguar or Wolf a better choice for what you're trying to do.