140 lines
4.0 KiB
Markdown
140 lines
4.0 KiB
Markdown
---
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esi_data:
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fitting_stats:
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cpu_output: 455
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high_slots: 7
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low_slots: 7
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med_slots: 4
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powergrid_output: 1235
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rig_slots: 3
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group: Combat Battlecruiser
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hull_stats:
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hp_armor: 6750
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hp_shield: 5250
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hp_structure: 7500
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name: Brutix Navy Issue
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race: Unknown
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skill_requirements:
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- level: 2
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skill_id: 33097
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type_id: 33151
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velocity: 165
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faction: Gallente Federation
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faction_group: Empire
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image: /33151.png
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last_updated: '2026-04-20T03:17:04.739232'
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ship_class: Combat Battlecruiser
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source: eve-university
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source_stats:
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armorem: 50
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armorexp: 10
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armorhp: 6750
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armorkin: 35
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armortherm: 35
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bandwidth: 50 Mbit/sec
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bonuses: "<b>Gallente Battlecruiser bonuses (per skill level):</b><br>10% bonus\
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\ to Medium Hybrid Turret damage<br>7.5% bonus to Medium Hybrid Turret tracking\
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\ speed<br><b>Role Bonus:</b><br>\u2022 Can fit Warfare Link modules<br>25%\
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\ bonus to Medium Hybrid Turret optimal range and falloff<br>"
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capacitor: 3,100 GJ
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cargohold: "475 m\xB3"
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class: Combat Battlecruiser
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cpu: 455
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dronebay: "75 m\xB3"
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externallinks: ''
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extrahold: ''
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extraholdtype: ''
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faction: Gallente Federation
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forumlinks: ''
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grouping: Faction Battlecruisers
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highlights1: Can use Command Burst module
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highlights2: High Amount of High Slots
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highlights3: High Amount of Low Slots
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highlights4: ''
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highs: 7
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hulltype: Brutix Class
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inertia: 0.63
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info: This ship was born out of the experience gained by the Federation after the
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launch of the Talos-Class Attack Battlecruiser. Sensing that the Brutix hull could
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be refined further, it was decided to remove all notion of active defense from
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it to favor improvements to its already significant damage potential. The final
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outcome of this experiment resulted in the Brutix Navy Issue, a vessel that already
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shows great potential from the few skirmishes it has been into so far.
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launchers: 0
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lows: 7
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mass: 11800000
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maxlockedtargets: 7
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maxvelocity: 165
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mediums: 4
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powergrid: 1235
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quote: Hit hard enough, and a second strike will not be necessary.
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quote_attribution: Martial handbook of the Garoun Empire
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reqskills: '*{{RequiredSkill|Gallente Battlecruiser|II}}
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** {{RequiredSkill|Spaceship Command|III}}
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** {{RequiredSkill|Gallente Cruiser|III}}
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*** {{RequiredSkill|Spaceship Command|II}}
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*** {{RequiredSkill|Gallente Destroyer|III}}
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**** {{RequiredSkill|Gallente Frigate|III}}
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***** {{RequiredSkill|Spaceship Command|I}}'
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scanres: 200 mm
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sensortype: Magnetometric
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sensorvalue: 22 points
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shieldem: 0
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shieldexp: 50
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shieldhp: 5250
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shieldkin: 40
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shieldtherm: 20
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shipid: 33151
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shipimg: Brutix Navy Issue.jpg
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shipname: Brutix Navy Issue
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sigradius: 305 m
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structurehp: 7500
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targetrange: 65.00 km
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tech: F
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totaltraintime: 2d 1h 9m 40s
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turrets: 6
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variations: '{{Ship|Astarte}},{{Ship|Brutix}}'
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volume: 270000
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warpspeed: 3.5 AU/s
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warptime: 10.31 s
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wikireferences: ''
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source_url: https://wiki.eveuniversity.org/Brutix Navy Issue
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tech_level: Faction
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title: Brutix Navy Issue
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type_id: 33151
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validation_score: 1.0
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---
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<img src="/33151.png" alt="Brutix Navy Issue" width="300" style="float: left; margin-right: 25px; margin-bottom: 10px; width: 300px;" />
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<div style="display: flow-root;">
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## Summary
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</div>
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The Brutix Navy Issue is an iteration over the regular Brutix. The Armor Repairer amount bonus has been swapped for a 7.5% Medium Hybrid Turret tracking bonus per level, another low slot has been added and it is a bit more maneuverable as well.
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<div style="display: flow-root;">
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## Skills
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</div>
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Further information about additional or recommended skills to pilot Brutix Navy Issue for a specific or its common role(s) can be written here.
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<div style="display: flow-root;">
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## Tactics
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</div>
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No sub-article about Brutix Navy Issue roles or piloting tactics. You can write them here.
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<div style="display: flow-root;">
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## Notes
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</div>
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No notes on Brutix Navy Issue. You can write some here.
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## Patch History |