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ROADMAP.md
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ROADMAP.md
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# Implementation Roadmap: EVE Online Automated Wiki
|
||||
|
||||
This roadmap tracks the progress of the automated wiki system. Status indicators: `[ ]` Todo, `[/]` In-Progress, `[x]` Done, `[!]` Blocked.
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||||
|
||||
---
|
||||
|
||||
## Phase 1: Foundation (Current Phase)
|
||||
*Goal: Establish the core infrastructure, databases, and sync layers.*
|
||||
|
||||
- [ ] **Infrastructure Deployment**
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||||
- [ ] Deploy PostgreSQL for Wiki.js & LangGraph Checkpointing.
|
||||
- [ ] Deploy Redis for Agent Heartbeats.
|
||||
- [ ] Deploy Wiki.js with read-only UI configuration.
|
||||
- *Verification:* Verify all containers are running and healthy via `docker ps` or Komodo.
|
||||
- [ ] **Synchronization & Auth**
|
||||
- [ ] Initialize Git repository with directory structure from `docs/infrastructure/git-sync.md`.
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- [ ] Configure Wiki.js Git Storage backend.
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||||
- [ ] Generate and store Wiki.js API token in environment.
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||||
- *Verification:* Successful API "Hello World" call to Wiki.js.
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||||
- [ ] **LangGraph Initialization**
|
||||
- [ ] Implement `WikiState` Pydantic model (`docs/schema/state-schema.md`).
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- [ ] Configure `PostgresSaver` for persistent checkpointing.
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||||
- *Verification:* Run a skeleton graph and verify state persists in Postgres.
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||||
|
||||
---
|
||||
|
||||
## Phase 2: Content Pipeline
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||||
*Goal: Implement the primary extraction and publication agents.*
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|
||||
- [ ] **Agent D: ESI Data Collector**
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||||
- [ ] Implement Swagger-based ESI client with rate limiting (`docs/validation/quality-control.md`).
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||||
- [ ] Create extraction logic for Ship and Module data.
|
||||
- [ ] **Agent A: Source Harvester**
|
||||
- [ ] Implement MediaWiki API client for EVE University.
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||||
- [ ] Implement Google Sites parser for WCKG.
|
||||
- [ ] **Agent E & F: Validation Layer**
|
||||
- [ ] Implement the weighted scoring formula (`docs/validation/quality-control.md`).
|
||||
- [ ] Implement the "Must Pass" numerical validation against ESI.
|
||||
- [ ] **Initial Seed Run**
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||||
- [ ] Execute Agent A for a subset of 50 pages.
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||||
- [ ] Perform full validation and Git sync.
|
||||
- *Verification:* Verify pages render correctly in Wiki.js with proper hierarchy.
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||||
|
||||
---
|
||||
|
||||
## Phase 3: Automated Monitoring & Updates
|
||||
*Goal: Enable daily updates and patch note tracking.*
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||||
|
||||
- [ ] **Agent B: Patch Note Monitor**
|
||||
- [ ] Implement RSS polling with browser-headers for EVE Online.
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||||
- [ ] Implement LLM-based diff analysis for patch notes.
|
||||
- [ ] **Failure Handling & Alerts**
|
||||
- [ ] Implement Tiered Response Matrix and Webhook alerts.
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||||
- [ ] Implement the "Correction Request" feedback loop.
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||||
- [ ] **Scheduling**
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||||
- [ ] Configure daily batch runs at 02:00 UTC.
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||||
|
||||
---
|
||||
|
||||
## Phase 4: Expansion & Advanced Features
|
||||
*Goal: Handle major game changes and link optimization.*
|
||||
|
||||
- [ ] **Cross-link Generation**
|
||||
- [ ] Implement automated entity matching for wiki-linking.
|
||||
- [ ] **Expansion Protocol**
|
||||
- [ ] Create "Freeze Mode" logic for major CCP expansions.
|
||||
- [ ] **Asset Management**
|
||||
- [ ] Finalize local vs S3 asset storage for images.
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||||
|
||||
---
|
||||
|
||||
## Task Manifest (Unallocated)
|
||||
- [ ] Define Skill, Item, and Faction schemas.
|
||||
- [ ] Implement content merge strategy for multi-source pages.
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||||
- [ ] Document final "Human-in-the-loop" emergency runbook.
|
||||
@@ -1,50 +0,0 @@
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# Git Sync Protocol & Repository Structure
|
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|
||||
The Git repository serves as the **Single Source of Truth (SSOT)** for all wiki content. This document defines how data is structured and synchronized.
|
||||
|
||||
## 1. Repository Layout
|
||||
|
||||
```text
|
||||
/
|
||||
├── content/ # All Markdown wiki pages
|
||||
│ ├── ships/
|
||||
│ ├── modules/
|
||||
│ └── ...
|
||||
├── assets/ # Images, PDFs, and static files
|
||||
│ ├── images/
|
||||
│ └── ...
|
||||
├── schema/ # Shared validation schemas (JSON Schema)
|
||||
├── metadata/ # Global metadata (e.g., typeID mapping table)
|
||||
│ └── mapping.json
|
||||
└── .wikijsignore # Files to be ignored by Wiki.js sync
|
||||
```
|
||||
|
||||
## 2. Synchronization Flow
|
||||
|
||||
### Primary Write Path (Agent -> Git -> Wiki.js)
|
||||
1. **Agent Modification:** An agent (A, B, or C) generates or updates a Markdown file.
|
||||
2. **Local Commit:** The agent commits the change to its local clone of the repository.
|
||||
3. **Push to Origin:** The agent pushes to the `main` branch.
|
||||
4. **Wiki.js Sync:**
|
||||
- Wiki.js is configured with the "Git" storage target.
|
||||
- It pulls changes from the `main` branch at a set interval (default: 5 minutes) or via Webhook.
|
||||
- Wiki.js renders the new Markdown content in the UI.
|
||||
|
||||
### Wiki.js to Git (Optional / Prohibited)
|
||||
- **Status:** DISABLED
|
||||
- **Rationale:** Since human editing is disabled, there should be no writes originating from the Wiki.js UI. This prevents merge conflicts and ensures the Agent pipeline remains the sole source of content.
|
||||
|
||||
## 3. Commit Standards
|
||||
|
||||
To ensure a clean audit trail, all commits must follow the Conventional Commits-style with agent identifiers:
|
||||
|
||||
**Format:** `[AGENT_ID] action: description (hash: source_hash)`
|
||||
|
||||
**Examples:**
|
||||
- `[AGENT_A] seed: ships/caldari/condor (hash: sha256_...)`
|
||||
- `[AGENT_B] update: ships/amarr/abaddon (patch: 2026-04-16)`
|
||||
- `[AGENT_G] asset: images/ships/condor.png`
|
||||
|
||||
## 4. Conflict Resolution
|
||||
- **Strategy:** Last-Write-Wins (LWW) based on Git commit timestamp.
|
||||
- **Merge Logic:** Automated merges are preferred. If a conflict occurs (rare in agent-only environments), the pipeline will halt and trigger a "System Alert" for manual intervention.
|
||||
@@ -1,36 +0,0 @@
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# Wiki.js API Authentication & Security Strategy
|
||||
|
||||
## 1. Authentication Method
|
||||
- **Token Type:** Permanent API Keys (Bearer Tokens)
|
||||
- **Generation:** Generated via the Wiki.js Administration Area -> API Keys
|
||||
- **Storage:** Stored as environment variables in the agent runtime environment (e.g., `WIKIJS_API_TOKEN`).
|
||||
|
||||
## 2. Permission Scopes
|
||||
To maintain security, the API token used by agents will be restricted to the minimum necessary scopes:
|
||||
|
||||
| Scope | Requirement | Justification |
|
||||
|-------|-------------|---------------|
|
||||
| `write:pages` | Mandatory | Allows agents to create and update content |
|
||||
| `read:pages` | Mandatory | Allows agents to check existing content before updates |
|
||||
| `write:assets` | Mandatory | Allows Agent G to upload images/files |
|
||||
| `read:assets` | Mandatory | Allows checking for existing assets |
|
||||
| `read:tags` | Optional | Allows metadata tagging |
|
||||
| `manage:system` | **Prohibited** | Agents must NOT have administrative system access |
|
||||
|
||||
## 3. Token Rotation Policy
|
||||
- **Frequency:** Tokens should be rotated every 90 days.
|
||||
- **Process:**
|
||||
1. Generate new token in Wiki.js.
|
||||
2. Update environment variable in agent deployment (Komodo/Docker).
|
||||
3. Verify connectivity.
|
||||
4. Revoke old token.
|
||||
|
||||
## 4. Write Access Control
|
||||
- **Human Editing:** All human accounts in Wiki.js will be assigned to a "Read-Only" group.
|
||||
- **Agent Editing:** Only the API account (associated with the token) will have write permissions.
|
||||
- **Emergency Bypass:** A single "Admin" account will be maintained for emergency manual intervention, protected by 2FA.
|
||||
|
||||
## 5. Security Best Practices
|
||||
- **TLS:** All API calls MUST be made over HTTPS.
|
||||
- **IP Whitelisting:** If possible, Wiki.js should be configured to only accept API requests from the IP of the agent runner.
|
||||
- **Audit Logs:** Enable Wiki.js audit logging to track all changes made via the API token.
|
||||
@@ -1,41 +0,0 @@
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# Wiki Page Hierarchy & URL Structure
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||||
|
||||
To ensure a structured and navigable wiki, all pages must follow this hierarchical pathing and categorization schema.
|
||||
|
||||
## 1. Top-Level Categories
|
||||
|
||||
| Directory | Content Type | URL Pattern |
|
||||
|-----------|--------------|-------------|
|
||||
| `ships/` | All ship hulls | `/ships/{race}/{group}/{ship_name}` |
|
||||
| `modules/`| All ship modules | `/modules/{category}/{group}/{module_name}` |
|
||||
| `mechanics/`| Game mechanics/guides | `/mechanics/{category}/{topic}` |
|
||||
| `items/` | General items (ammo, etc) | `/items/{category}/{item_name}` |
|
||||
| `skills/` | Character skills | `/skills/{category}/{skill_name}` |
|
||||
| `factions/`| NPC Factions | `/factions/{faction_name}` |
|
||||
|
||||
## 2. Detailed Pathing Examples
|
||||
|
||||
### Ships
|
||||
- **Path:** `/ships/caldari/interceptors/raptor`
|
||||
- **Breadcrumb:** Ships > Caldari > Interceptors > Raptor
|
||||
|
||||
### Modules
|
||||
- **Path:** `/modules/shield/shield-extenders/large-shield-extender-ii`
|
||||
- **Breadcrumb:** Modules > Shield > Shield Extenders > Large Shield Extender II
|
||||
|
||||
### Mechanics
|
||||
- **Path:** `/mechanics/combat/tracking-guide`
|
||||
- **Breadcrumb:** Mechanics > Combat > Tracking Guide
|
||||
|
||||
## 3. Redirect & Alias Strategy
|
||||
- **TypeID Redirects:** Every page must be aliased by its ESI TypeID (e.g., `/id/603` -> `/ships/caldari/interceptors/raptor`) to allow easy linking from external tools.
|
||||
- **Lowercase Enforcement:** All URLs must be strictly lowercase.
|
||||
- **Slugification:** Spaces replaced by hyphens, special characters removed.
|
||||
|
||||
## 4. Metadata Requirement
|
||||
Each page MUST include the following metadata in its frontmatter to support the hierarchy:
|
||||
```yaml
|
||||
path: "ships/caldari/interceptors/raptor"
|
||||
parent: "ships/caldari/interceptors"
|
||||
order: 10 # Optional: for sorting in lists
|
||||
```
|
||||
@@ -1,83 +0,0 @@
|
||||
# LangGraph State Schema Definition
|
||||
|
||||
This document defines the shared state object used by the LangGraph orchestration layer.
|
||||
|
||||
## 1. Shared State Object (`WikiState`)
|
||||
|
||||
```python
|
||||
from typing import List, Optional, Dict, Annotated
|
||||
from pydantic import BaseModel, Field
|
||||
from datetime import datetime
|
||||
|
||||
class ContentSource(BaseModel):
|
||||
name: str # e.g., "eve-university", "wckg", "esi"
|
||||
url: str
|
||||
content_hash: str
|
||||
extracted_at: datetime
|
||||
|
||||
class ValidationResult(BaseModel):
|
||||
category: str # "structural", "content", "numerical", "cross-reference"
|
||||
passed: bool
|
||||
score: float # 0.0 to 1.0
|
||||
feedback: Optional[str] = None
|
||||
details: Dict = {}
|
||||
|
||||
class PageMetadata(BaseModel):
|
||||
page_type: str # "ship", "module", "mechanic", "guide"
|
||||
source: str
|
||||
source_url: str
|
||||
imported_date: datetime
|
||||
last_updated: datetime
|
||||
last_validated: datetime
|
||||
update_frequency: str
|
||||
validation_score: float
|
||||
categories: List[str]
|
||||
|
||||
class WikiPage(BaseModel):
|
||||
path: str # e.g., "ships/frigates/condor"
|
||||
title: str
|
||||
content_markdown: str
|
||||
metadata: PageMetadata
|
||||
frontmatter: Dict
|
||||
assets: List[str] # List of local asset paths
|
||||
|
||||
class WikiState(BaseModel):
|
||||
# Core processing data
|
||||
current_page: Optional[WikiPage] = None
|
||||
proposed_changes: List[WikiPage] = []
|
||||
|
||||
# Pipeline tracking
|
||||
sources: List[ContentSource] = []
|
||||
validation_pipeline_results: List[ValidationResult] = []
|
||||
|
||||
# Control flow
|
||||
retry_count: int = 0
|
||||
max_retries: int = 3
|
||||
is_approved: bool = False
|
||||
error: Optional[str] = None
|
||||
|
||||
# Checkpointing metadata
|
||||
thread_id: str
|
||||
checkpoint_id: Optional[str] = None
|
||||
```
|
||||
|
||||
## 2. Page Type Schemas
|
||||
|
||||
### Ship Schema Overlay
|
||||
Extends the numerical validation requirements.
|
||||
|
||||
```python
|
||||
class ShipData(BaseModel):
|
||||
type_id: int
|
||||
group: str
|
||||
race: str
|
||||
hull_stats: Dict[str, int]
|
||||
fitting_stats: Dict[str, int]
|
||||
velocity: int
|
||||
skill_requirements: List[Dict[str, int]]
|
||||
```
|
||||
|
||||
## 3. Storage Strategy
|
||||
- **State Persistence:** Redis (via `RedisSaver` for LangGraph)
|
||||
- **Content Persistence:** Git (Markdown + YAML Frontmatter)
|
||||
- **Asset Persistence:** Local filesystem / S3-compatible storage
|
||||
@@ -1,60 +0,0 @@
|
||||
# Quality Control & Operations Protocol
|
||||
|
||||
This document defines the automated decision-making logic for content validation and the system-wide response to operational failures.
|
||||
|
||||
## 1. Validation Scoring Formula (Blocker #6)
|
||||
|
||||
Agent E (Validation) and Agent F (Numerical) calculate a combined **Confidence Score (0-100%)**. A score of **95% or higher** is required for auto-publication to the `main` branch.
|
||||
|
||||
### 1.1 Weighted Categories
|
||||
|
||||
| Category | Weight | Must Pass? | Criteria |
|
||||
|----------|--------|------------|----------|
|
||||
| **Numerical (ESI)** | 40% | **YES** | Stats (HP, Slots, PG/CPU) must match ESI ±0%. |
|
||||
| **Structural** | 20% | **YES** | Valid YAML, required fields present, correct URL path. |
|
||||
| **Relational** | 20% | NO | Internal links resolve, TypeIDs are valid. |
|
||||
| **Semantic** | 20% | NO | Prose description matches structured data intent. |
|
||||
|
||||
### 1.2 The "Must Pass" Rule
|
||||
If any **"Must Pass"** category fails (score < 100% in that category), the total Confidence Score is immediately capped at **0%**, regardless of other categories. This prevents LLM hallucinations from overriding official game data.
|
||||
|
||||
### 1.3 Scoring Logic
|
||||
`Total Score = (ESI * 0.4) + (Struct * 0.2) + (Relat * 0.2) + (Semant * 0.2)`
|
||||
|
||||
---
|
||||
|
||||
## 2. Failure Handling Matrix (Blocker #8)
|
||||
|
||||
The system distinguishes between transient infrastructure issues and content quality failures.
|
||||
|
||||
### 2.1 Tiered Response Matrix
|
||||
|
||||
| Error Type | Tier | Initial Action | Max Retries | Escalation |
|
||||
|------------|------|----------------|-------------|------------|
|
||||
| **API Timeout / 5xx** | 1 | Exponential Backoff (1m, 5m, 15m) | 3 | Tier 3 Alert |
|
||||
| **Validation Fail (70-94%)** | 2 | Regeneration with Error Feedback | 2 | Tier 3 Alert |
|
||||
| **Validation Fail (<70%)** | 2 | Immediate Rejection | 1 | Tier 3 Alert |
|
||||
| **Auth Failure / 401** | 3 | Halt Pipeline | 0 | **Critical System Alert** |
|
||||
| **Git Conflict** | 3 | Halt Pipeline | 0 | **Critical System Alert** |
|
||||
|
||||
### 2.2 Feedback Loop (Tier 2)
|
||||
When a page fails validation with a score of 70-94%, Agent E sends a "Correction Request" back to the source agent (A, B, or C) containing:
|
||||
1. The specific field that failed.
|
||||
2. The expected value (from ESI or Schema).
|
||||
3. The current value produced.
|
||||
|
||||
### 2.3 Critical System Alerting
|
||||
Tier 3 failures trigger a webhook notification to the system administrator. The LangGraph state is persisted as a "Suspended" checkpoint, allowing for manual inspection and resume via LangSmith.
|
||||
|
||||
---
|
||||
|
||||
## 3. Rate Limiting Policy (Blocker #11)
|
||||
|
||||
To ensure stability and prevent IP bans, the following global limits are enforced at the transport layer:
|
||||
|
||||
| Target | Rate Limit | Burst |
|
||||
|--------|------------|-------|
|
||||
| **ESI API** | 20 req / sec | 50 |
|
||||
| **MediaWiki API** | 2 req / sec | 5 |
|
||||
| **Wiki.js API** | 5 req / sec | 10 |
|
||||
| **LLM APIs** | Per Provider Tier | N/A |
|
||||
@@ -1,524 +0,0 @@
|
||||
# EVE Online Automated Wiki System - High Level Plan
|
||||
|
||||
## 1. Wiki Software Recommendation: Wiki.js
|
||||
|
||||
**Why Wiki.js:**
|
||||
- Modern, open-source (AGPL-3.0), actively maintained
|
||||
- First-class Docker support with official image
|
||||
- REST API built-in for automated content updates
|
||||
- Markdown-based editing (great for AI-generated content)
|
||||
- Git-based storage option for complete version control
|
||||
- Built-in search, analytics, and access controls
|
||||
- Lightweight (~200MB RAM)
|
||||
- **Perfect for agent-only workflow:** Can disable all human editing entirely while retaining API write access
|
||||
|
||||
**Alternatives considered:**
|
||||
|
||||
| Software | Pros | Cons |
|
||||
|----------|------|------|
|
||||
| MediaWiki | Industry standard, massive extension ecosystem | Heavy, PHP, API is less developer-friendly |
|
||||
| DokuWiki | Flat file, extremely simple | No native API, dated interface |
|
||||
| BookStack | Structured organization | Less suited for interconnected knowledge |
|
||||
| Wiki.js | Modern API, Git sync, Docker-native, read-only UI support | Younger project, smaller community |
|
||||
|
||||
---
|
||||
|
||||
## 2. System Architecture
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────────────────────────┐
|
||||
│ EVE Online Wiki System │
|
||||
├─────────────────────────────────────────────────────────────────────────────┤
|
||||
│ │
|
||||
│ ┌─────────────────────────────────────────────────────────────────────┐ │
|
||||
│ │ LangGraph Orchestration Layer │ │
|
||||
│ │ ┌───────────────────────────────────────────────────────────────┐ │ │
|
||||
│ │ │ StateGraph (Main Graph) │ │ │
|
||||
│ │ │ │ │ │
|
||||
│ │ │ ┌─────────┐ ┌─────────┐ ┌─────────┐ ┌─────────┐ │ │ │
|
||||
│ │ │ │ Source │ │ Patch │ │External │ │ ESI │ │ │ │
|
||||
│ │ │ │Harvester│ │ Monitor │ │ Monitor │ │Collector│ │ │ │
|
||||
│ │ │ │ Node │ │ Node │ │ Node │ │ Node │ │ │ │
|
||||
│ │ │ └────┬────┘ └────┬────┘ └────┬────┘ └────┬────┘ │ │ │
|
||||
│ │ │ └────────────┴─────────────┴─────────────┘ │ │ │
|
||||
│ │ │ │ │ │ │
|
||||
│ │ │ ┌────────▼────────┐ │ │ │
|
||||
│ │ │ │ Validation │ │ │ │
|
||||
│ │ │ │ Subgraph │ │ │ │
|
||||
│ │ │ │ (E → F → G) │ │ │ │
|
||||
│ │ │ └────────┬────────┘ │ │ │
|
||||
│ │ │ │ │ │ │
|
||||
│ │ │ ┌────────▼────────┐ │ │ │
|
||||
│ │ │ │ Git Sync │ │ │ │
|
||||
│ │ │ │ Node │ │ │ │
|
||||
│ │ │ └────────┬────────┘ │ │ │
|
||||
│ │ │ │ │ │ │
|
||||
│ │ │ ┌────────▼────────┐ │ │ │
|
||||
│ │ │ │ Wiki.js API │ │ │ │
|
||||
│ │ │ │ Node │ │ │ │
|
||||
│ │ │ └─────────────────┘ │ │ │
|
||||
│ │ └───────────────────────────────────────────────────────────────┘ │ │
|
||||
│ │ │ │
|
||||
│ │ LangGraph Features: │ │
|
||||
│ │ • Checkpointing: Durable state persistence across crashes │ │
|
||||
│ │ • Conditional Edges: Dynamic routing based on validation results │ │
|
||||
│ │ • Subgraphs: Nested validation pipeline (E→F→G) as single node │ │
|
||||
│ │ • Streaming: Real-time token output from LLM agents │ │
|
||||
│ │ • LangSmith: Built-in observability and tracing │ │
|
||||
│ └─────────────────────────────────────────────────────────────────────┘ │
|
||||
│ │
|
||||
└─────────────────────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
**Infrastructure Stack:**
|
||||
- **Wiki.js** - Content management (read-only UI)
|
||||
- **PostgreSQL** - Primary database for Wiki.js (production-grade, required)
|
||||
- **Redis** - State persistence backend for LangGraph checkpointing
|
||||
- **LangGraph** - Agent orchestration framework (MIT licensed, built on LangChain)
|
||||
- **LangSmith** - Observability platform for tracing agent executions
|
||||
- **Git** - Content storage backend for version control
|
||||
|
||||
**Architecture Principles:**
|
||||
- All content flows top-to-bottom, no exceptions
|
||||
- 100% agent-only editing - no human accounts have write access
|
||||
- All changes go through full validation pipeline before publication
|
||||
- Complete audit trail maintained in Git storage backend
|
||||
- Immutable content sources are isolated from publication layer
|
||||
- Git sync acts as single source of truth for all content
|
||||
- LangGraph maintains checkpoint state and full audit log via LangSmith traces
|
||||
- No direct API writes from edge agents - all writes go through pipeline
|
||||
- Daily batch updates for prose/content (not continuous) - scheduled at 02:00 UTC
|
||||
- ESI structured data updates run on independent schedule (hourly for static data, daily for dynamic)
|
||||
|
||||
---
|
||||
|
||||
## 3. Agent Specifications
|
||||
|
||||
### Agent A: Initial Wiki Construction
|
||||
|
||||
**Purpose:** Seed the wiki with existing content from source sites.
|
||||
|
||||
**Inputs:**
|
||||
- Source URLs (EVE University wiki, WCKG, CCP Support, ESI API)
|
||||
- Content scope (what categories/sections to import)
|
||||
- Deduplication and merge strategy
|
||||
|
||||
**Process:**
|
||||
1. **Source Extraction:**
|
||||
- **EVE University:** Utilize MediaWiki `api.php` for structured content retrieval (avoids HTML scraping issues).
|
||||
- **WCKG:** Specialized Google Sites parser for dynamic content rendering.
|
||||
- **CCP Support:** Content extraction with browser headers to bypass Cloudflare challenges.
|
||||
2. Extract structured content (ships, modules, mechanics)
|
||||
3. Normalize content format to Markdown
|
||||
4. Extract all images and references
|
||||
5. Compute content hash (SHA-256) for each page and skip if unchanged since last import
|
||||
6. Create wiki pages with proper hierarchy (see [Page Hierarchy Strategy](docs/schema/hierarchy.md))
|
||||
7. Tag pages with complete metadata
|
||||
8. Generate cross-links between related pages
|
||||
9. Pass all content to Validation Agent before publication
|
||||
|
||||
**Scheduling:** One-time run (with option to replay)
|
||||
|
||||
---
|
||||
|
||||
### Agent B: Patch Note Monitor
|
||||
|
||||
**Purpose:** Detect EVE Online patch changes and update affected wiki pages.
|
||||
|
||||
**Inputs:**
|
||||
- RSS feed: `https://www.eveonline.com/rss/patch-notes` (Verified accessible via GET)
|
||||
- Update frequency (recommended: daily)
|
||||
- Affected page mapping (which pages relate to which game systems)
|
||||
|
||||
**Process:**
|
||||
1. Poll RSS feed on schedule (Standard RSS 2.0 parsing)
|
||||
2. Parse new patch entries using LLM content analysis
|
||||
3. Identify *exact* content changes required for affected pages
|
||||
4. Generate complete revised page content, not just append sections
|
||||
5. Pass proposed changes to Validation Agent
|
||||
6. If validation passes, apply update automatically
|
||||
7. If validation fails, retry generation or flag for system alert
|
||||
|
||||
---
|
||||
|
||||
## 3.5 Infrastructure Protocols
|
||||
|
||||
### Git Sync Protocol
|
||||
- **Single Source of Truth:** Git repository acts as the primary storage.
|
||||
- **Bi-directional Sync:**
|
||||
- Agent Write -> Git Commit -> Wiki.js Push
|
||||
- Wiki.js renders directly from the Git-backed storage.
|
||||
- **Repository Structure:**
|
||||
- `/content`: Markdown files mapping to wiki paths (e.g., `content/ships/frigates/condor.md`)
|
||||
- `/assets`: Images and files mapping to local paths.
|
||||
- **Commit Format:** `[AGENT_ID] update: path/to/page (hash: abc123)`
|
||||
|
||||
### API Authentication
|
||||
- **Strategy:** Bearer tokens with minimum scopes (`write:pages`, `write:assets`).
|
||||
- **Storage:** Managed via environment variables.
|
||||
- See [Wiki.js API Auth Strategy](docs/infrastructure/wikijs-auth.md) for details.
|
||||
|
||||
### Shared State
|
||||
- **Schema:** Managed via LangGraph `WikiState` Pydantic model.
|
||||
- See [State Schema Definition](docs/schema/state-schema.md) for details.
|
||||
|
||||
---
|
||||
|
||||
### Agent C: External Wiki Monitor
|
||||
|
||||
**Purpose:** Track changes on source wikis and refresh content.
|
||||
|
||||
**Inputs:**
|
||||
- Monitored URLs and change detection rules
|
||||
- Check frequency (recommended: weekly)
|
||||
|
||||
**Process:**
|
||||
1. Poll source sites on schedule respecting robots.txt
|
||||
2. Detect new pages or modified content
|
||||
3. Compare against imported content hash in local wiki
|
||||
4. Ignore minor formatting/link changes
|
||||
5. Generate revised page content with merged changes
|
||||
6. Pass proposed changes to Validation Agent
|
||||
7. Apply update automatically on validation pass
|
||||
|
||||
---
|
||||
|
||||
### Agent D: ESI Data Collector
|
||||
|
||||
**Purpose:** Pull official structured data directly from CCP's ESI API.
|
||||
|
||||
**Inputs:**
|
||||
- ESI API endpoints for ships, modules, items, skills
|
||||
- Update frequency: hourly for static data (independent of daily batch), daily for dynamic data (part of 02:00 UTC batch)
|
||||
|
||||
**Process:**
|
||||
1. Poll ESI API on schedule with proper rate limiting
|
||||
2. Extract structured game data
|
||||
3. Generate or update data-driven pages automatically
|
||||
4. Merge structured data with human-readable content from other sources
|
||||
5. Compute content hash and skip if unchanged since last poll
|
||||
6. Pass proposed changes to Validation Agent
|
||||
|
||||
---
|
||||
|
||||
### Agent E: Content Validation & Review Agent
|
||||
|
||||
**Purpose:** Automated quality control for all content changes. **Replaces all human review.**
|
||||
|
||||
**Validation Rules:**
|
||||
1. **Structural validation:** Markdown syntax, page hierarchy, metadata presence
|
||||
2. **Content validation:** Factual consistency, no broken references, completeness
|
||||
3. **Change validation:** Diff analysis, only expected changes applied, no unintended modifications
|
||||
4. **Cross-reference validation:** All internal links resolve correctly
|
||||
5. **TOS compliance:** Proper attribution included for all imported content
|
||||
|
||||
**Process:**
|
||||
1. Receive proposed change from upstream agent
|
||||
2. Run all validation checks
|
||||
3. Generate confidence score (0-100%)
|
||||
4. If score > 95%: Approve for publication
|
||||
5. If score 70-95%: Request regeneration with feedback
|
||||
6. If score <70%: Reject change and generate system alert
|
||||
|
||||
---
|
||||
|
||||
### Agent F: Numerical Validation Layer
|
||||
|
||||
**Purpose:** Rule-based validation for game data, separate from LLM validation. Catches LLM hallucinations in structured data.
|
||||
|
||||
**Validation Categories:**
|
||||
|
||||
| Data Type | Validation Rules | Source of Truth |
|
||||
|-----------|------------------|-----------------|
|
||||
| Ship stats | Base HP, velocity, slots, fitting stats within ±0% of ESI | ESI API |
|
||||
| Module stats | CPU, PG, range, damage multipliers | ESI API |
|
||||
| Skill requirements | Prerequisites match skill tree | ESI API |
|
||||
| Fitting calculations | Must pass CPU/PG budget checks | Local calculation |
|
||||
| Market data | Prices non-negative, volume non-negative | ESI API |
|
||||
| Links/IDs | All typeIDs resolve to valid entities | ESI API lookup |
|
||||
|
||||
**Process:**
|
||||
1. Extract all numerical values from proposed content
|
||||
2. Cross-reference against ESI API for game data
|
||||
3. Flag any discrepancies >0% for ship/module stats
|
||||
4. Reject content with invalid typeIDs or broken references
|
||||
5. Log all validation results for audit
|
||||
|
||||
**Override Rules:**
|
||||
- Numerical validation failures = auto-reject (no LLM override possible)
|
||||
- Historical content (archived ships/modules) flagged for manual review
|
||||
|
||||
---
|
||||
|
||||
### Agent G: Asset & Reference Handler
|
||||
|
||||
**Purpose:** Centralized management of all images, links, and external references.
|
||||
|
||||
**Process:**
|
||||
1. Receive all extracted images and references from other agents
|
||||
2. Download images to local storage (respecting copyright/attribution)
|
||||
3. Rewrite all image URLs to local wiki paths
|
||||
4. Rewrite all external links to reference original source
|
||||
5. Add source attribution footer to all pages
|
||||
6. Check for broken links on every update
|
||||
7. Maintain asset integrity across all pages
|
||||
|
||||
---
|
||||
|
||||
## 4. Model Intelligence Tiers
|
||||
|
||||
Different agents require different levels of LLM reasoning. Using appropriate models reduces cost and improves reliability.
|
||||
|
||||
| Agent | Tier | Model Requirements | Justification |
|
||||
|-------|------|--------------------|---------------|
|
||||
| A: Source Harvester | Low | Basic extraction model (e.g., GPT-4o-mini, Claude Haiku) | Template-based extraction, structured output format |
|
||||
| B: Patch Note Monitor | High | Strong reasoning model (e.g., Claude Sonnet, GPT-4o) | Requires understanding game mechanics to map changes to pages |
|
||||
| C: External Wiki Monitor | Low | Basic extraction model | Simple change detection and content extraction |
|
||||
| D: ESI Data Collector | None | No LLM needed | Pure API calls, structured data, programmatic transformation |
|
||||
| E: Content Validation | Medium | Balanced model (e.g., Claude Sonnet) | Needs semantic understanding but structured validation rules |
|
||||
| F: Numerical Validation | None | No LLM needed | Pure rule-based, deterministic validation |
|
||||
| G: Asset Handler | Low | Basic model for categorization | Mostly file operations, minimal reasoning |
|
||||
|
||||
**Recommended Model Stack:**
|
||||
- **High reasoning:** Claude 3.5 Sonnet / GPT-4o (Agents B, E)
|
||||
- **Low cost:** Claude 3.5 Haiku / GPT-4o-mini (Agents A, C, G)
|
||||
- **No LLM:** Agents D, F (programmatic only)
|
||||
|
||||
**Daily Batch Cost Estimate:**
|
||||
With daily updates (not continuous), typical daily operations:
|
||||
- ~10-20 patch note analyses (Agent B): ~$0.10-0.30
|
||||
- ~50-100 content validations (Agent E): ~$0.50-1.00
|
||||
- ~100-200 extractions (Agents A, C, G): ~$0.10-0.20
|
||||
- **Daily total: ~$0.70-1.50** (note: subscription tiers have rate limits and token caps; bulk operations like initial import may temporarily exceed these, requiring pay-per-use fallback)
|
||||
|
||||
---
|
||||
|
||||
## 5. Content Schema Per Page Type
|
||||
|
||||
Each page type has a template with required fields that Agent E validates structurally before semantic validation.
|
||||
|
||||
### Ship Page Template
|
||||
```yaml
|
||||
page_type: ship
|
||||
required_fields:
|
||||
- name: string
|
||||
- type_id: integer (ESI)
|
||||
- group: string (e.g., "Interceptor", "Battleship")
|
||||
- race: string (Caldari, Minmatar, Amarr, Gallente)
|
||||
- hull_stats:
|
||||
hp_shield: integer
|
||||
hp_armor: integer
|
||||
hp_structure: integer
|
||||
- fitting_stats:
|
||||
cpu_output: integer
|
||||
powergrid_output: integer
|
||||
high_slots: integer
|
||||
med_slots: integer
|
||||
low_slots: integer
|
||||
rig_slots: integer
|
||||
- velocity: integer
|
||||
- skill_requirements: list[{skill_id: integer, level: integer}]
|
||||
- description: string (prose, sourced from external wiki or generated)
|
||||
optional_fields:
|
||||
- role_bonus: string
|
||||
- ship_bonus: list[string]
|
||||
- capacitor_capacity: integer
|
||||
- targeting_range: integer
|
||||
- drone_bandwidth: integer
|
||||
- probe_launcher_fitting: boolean
|
||||
```
|
||||
|
||||
### Module Page Template
|
||||
```yaml
|
||||
page_type: module
|
||||
required_fields:
|
||||
- name: string
|
||||
- type_id: integer (ESI)
|
||||
- group: string (e.g., "Shield Booster", "Afterburner")
|
||||
- slot: string (high, mid, low, rig)
|
||||
- cpu_usage: integer
|
||||
- powergrid_usage: integer
|
||||
- description: string
|
||||
optional_fields:
|
||||
- duration: integer
|
||||
- range: integer
|
||||
- damage_multiplier: float
|
||||
- skill_requirements: list[{skill_id: integer, level: integer}]
|
||||
- meta_level: integer
|
||||
- tech_level: integer (1 or 2)
|
||||
```
|
||||
|
||||
### Mechanic/Guide Page Template
|
||||
```yaml
|
||||
page_type: mechanic
|
||||
required_fields:
|
||||
- title: string
|
||||
- summary: string (1-3 sentences)
|
||||
- categories: list[string]
|
||||
- source: string (eve-university | wckg | ccp | generated)
|
||||
- last_reviewed: date
|
||||
optional_fields:
|
||||
- related_ships: list[string]
|
||||
- related_modules: list[string]
|
||||
- related_mechanics: list[string]
|
||||
- difficulty: string (beginner | intermediate | advanced)
|
||||
```
|
||||
|
||||
### Validation Against Schema
|
||||
Agent E enforces:
|
||||
1. All `required_fields` present and non-empty
|
||||
2. All integer fields contain valid integers (no strings, no nulls)
|
||||
3. All `type_id` fields pass Agent F numerical validation against ESI
|
||||
4. All `skill_requirements` reference valid typeIDs
|
||||
5. Page type matches one of the defined templates (reject unknown types)
|
||||
|
||||
---
|
||||
|
||||
## 6. Agent Health Monitoring
|
||||
|
||||
LangGraph provides built-in checkpointing for state persistence, but agent-level health monitoring requires a separate heartbeat system.
|
||||
|
||||
**Heartbeat Protocol:**
|
||||
- Each LangGraph node (agent) sends a `HEARTBEAT` message to Redis every 60 seconds during active operation, every 5 minutes when idle
|
||||
- Heartbeat payload: `{ node_name, status: healthy|degraded|error, thread_id, last_completed_at, checkpoint_id }`
|
||||
- Heartbeat registry uses Redis with TTL (3x interval for stale, 10x for dead)
|
||||
|
||||
**LangGraph Checkpointing:**
|
||||
- LangGraph's `MemorySaver` or `PostgresSaver` persists graph state at each step
|
||||
- Workflows resume exactly where they left off after crashes
|
||||
- Checkpoint TTL configurable (24-48 hours for batch workflows, session-based for conversational)
|
||||
|
||||
**Staleness Detection:**
|
||||
- If no heartbeat received within 3x the expected interval → mark agent as `stale`
|
||||
- If no heartbeat received within 10x the expected interval → mark agent as `dead` and trigger critical alert
|
||||
- Stale nodes: LangGraph checkpoint indicates last state, new invocations wait for recovery
|
||||
- Dead nodes: halt dependent pipeline stages, escalate alert
|
||||
|
||||
**LangSmith Integration:**
|
||||
- Every LLM call, tool invocation, and state transition emits traces to LangSmith
|
||||
- QueryLangSmith audit logs for execution history, latency, token usage
|
||||
- Alerts configured via LangSmith webhooks for validation failures
|
||||
|
||||
**Alerting:**
|
||||
- Agent status transitions emit events to the audit log
|
||||
- Critical alerts (dead node, repeated validation failures, checkpoint gaps > threshold) notify via configured channel (webhook, email, etc.)
|
||||
|
||||
---
|
||||
|
||||
## 7. Standard Page Metadata
|
||||
|
||||
All pages will include standard frontmatter:
|
||||
```yaml
|
||||
source: eve-university | wckg | ccp | esi | generated
|
||||
source_url: https://...
|
||||
imported_date: 2026-04-16
|
||||
last_updated: 2026-04-16
|
||||
last_validated: 2026-04-16
|
||||
update_frequency: daily | weekly | monthly
|
||||
validation_score: 98
|
||||
categories: [ships, pvp, modules, industry]
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 8. Implementation Phases
|
||||
|
||||
### Phase 0: Pre-Work & Compliance
|
||||
- Confirm scraping TOS with source wiki maintainers
|
||||
- Implement rate limiting and proper User-Agent headers
|
||||
- Define metadata schema and validation rules
|
||||
- Test content extraction on sample pages
|
||||
|
||||
### Phase 1: Foundation
|
||||
- Deploy PostgreSQL database via Docker (production configuration)
|
||||
- Deploy Redis instance for LangGraph checkpointing + heartbeat registry
|
||||
- Deploy Wiki.js via Docker (connected to PostgreSQL)
|
||||
- **Disable all human write permissions** - configure API-only write access
|
||||
- Configure Git storage backend for complete change history
|
||||
- Configure Git sync layer as single source of truth
|
||||
- Set up HTTPS and domain routing
|
||||
- Establish automated backup strategy
|
||||
- Deploy LangGraph with `StateGraph` defining all agent nodes and edges
|
||||
- Configure LangSmith for observability (tracing, audit logs)
|
||||
- Deploy agent heartbeat monitoring (Redis TTL registry)
|
||||
|
||||
### Phase 2: Content Pipeline
|
||||
- Deploy Source Harvester Agent
|
||||
- Deploy Validation Agent
|
||||
- Deploy Asset Handler Agent
|
||||
- Deploy ESI Data Collector Agent
|
||||
- Execute initial import with full validation pipeline
|
||||
- Establish content quality baseline
|
||||
|
||||
### Phase 2.5: Smoke Test
|
||||
- Run Agent A on 50 representative pages across all page types (ships, modules, mechanics, guides)
|
||||
- Pass all 50 pages through the full validation pipeline (Agents E + F + G)
|
||||
- Calibrate validation thresholds based on results (adjust confidence scoring weights)
|
||||
- Verify merge logic when ESI data and external wiki content overlap on same pages
|
||||
- Confirm Git sync round-trip: write → Git → Wiki.js render matches expected output
|
||||
- Identify and fix integration bugs before full import
|
||||
- Document baseline validation pass rate and failure patterns
|
||||
|
||||
### Phase 3: Automated Monitoring
|
||||
- Deploy Patch Note Monitor Agent
|
||||
- Implement LLM-based patch parsing and content generation
|
||||
- Configure validation thresholds
|
||||
- Test end-to-end update workflow
|
||||
|
||||
### Phase 4: External Change Tracking
|
||||
- Deploy External Wiki Monitor Agent
|
||||
- Configure source site monitoring
|
||||
- Implement change detection and merge logic
|
||||
- Set up system alerting for failures
|
||||
|
||||
### Phase 5: Major Expansion Handling
|
||||
- Create expansion detection webhook (CCP announces expansions 2-4 weeks ahead)
|
||||
- Build bulk update workflow for expansion releases
|
||||
- Implement "freeze" mode during expansion deployment (content locked until ESI stabilizes)
|
||||
- Create post-expansion audit job to verify all affected pages
|
||||
- Document expansion runbook for manual triggering
|
||||
|
||||
**Expansion Workflow:**
|
||||
1. Expansion announced → Create tracking ticket
|
||||
2. Expansion deploys → Freeze wiki updates, wait for ESI stability (typically 24-48h)
|
||||
3. Run bulk ESI sync → Update all ship/module/item pages
|
||||
4. Run Patch Note Agent → Process expansion notes, generate new pages
|
||||
5. Run full validation → All pages validated against new ESI data
|
||||
6. Unfreeze → Resume daily batch updates
|
||||
|
||||
---
|
||||
|
||||
## 9. Validation Questions
|
||||
|
||||
### Wiki Infrastructure
|
||||
468: 1. **Hosting requirements:** What server/container host will run this? (RAM/CPU allocation)
|
||||
469: 2. **Access & secrets management:** Plan for storing ESI credentials, Git credentials, and Wiki.js API tokens in a secrets manager (e.g., Vault, AWS Secrets Manager).
|
||||
470: 3. **Backup requirements:** How many days of backup retention are required?
|
||||
471: 4. **User access:** Will this wiki be public read-only, or require authentication?
|
||||
472: 5. **Storage:** How much content do you anticipate? (affects storage planning)
|
||||
|
||||
### Content Scope
|
||||
475: 6. **Priority domains:** Should we prioritize specific game aspects? (PVP, mining, industry, nullsec, etc.)
|
||||
476: 7. **Content age:** Should imported content include historical versions, or only current state?
|
||||
477: 8. **Completeness threshold:** What's an acceptable import percentage? (80% of pages vs. all)
|
||||
|
||||
### Agent Behavior
|
||||
480: 9. **Validation threshold:** What minimum validation score should be required for auto-approval? (Recommended: 95%)
|
||||
481: 10. **Conflict resolution:** If multiple sources have conflicting information, which source takes priority?
|
||||
482: 11. **Update frequency:** How fresh should content be? (real-time, daily, weekly)
|
||||
483: 12. **Alerting:** How should the system notify on validation failures or errors?
|
||||
|
||||
### Operational
|
||||
486: 13. **Monitoring access:** Do you have access to the Nginx Proxy Manager instance for SSL/proxy configuration?
|
||||
487: 14. **Container management:** Will you use Komodo or another container management platform, or manual Docker?
|
||||
488: 15. **Error handling:** Should the system pause and alert on repeated failures, or continue with skipped items?
|
||||
|
||||
### 10. Next Steps
|
||||
|
||||
Once questions are answered, I can:
|
||||
1. Provide detailed Docker Compose configuration for Wiki.js with read-only UI and secrets integration
|
||||
2. Design the LangGraph StateGraph specification (node definitions, edge conditions, state schema)
|
||||
3. Define the patch-note-to-wiki mapping schema
|
||||
4. Create the content import runbook for Agent A
|
||||
5. Implement the standard metadata schema and validation rules
|
||||
6. Configure LangSmith dashboards for wiki content monitoring
|
||||
@@ -1,117 +0,0 @@
|
||||
# EVE Online Wiki Plan Review - Implementation Blockers
|
||||
|
||||
Review completed 2026-04-16. Legal issues excluded per request.
|
||||
|
||||
---
|
||||
|
||||
## ✅ RESOLVED BLOCKERS
|
||||
|
||||
### 1. State Schema Definition
|
||||
- **Status**: RESOLVED
|
||||
- **Reference**: [State Schema Definition](docs/schema/state-schema.md)
|
||||
|
||||
### 2. Wiki.js API Authentication Flow
|
||||
- **Status**: RESOLVED
|
||||
- **Reference**: [Wiki.js API Auth Strategy](docs/infrastructure/wikijs-auth.md)
|
||||
|
||||
### 3. ESI Client Specification
|
||||
- **Status**: RESOLVED
|
||||
- **Reference**: [ESI Client Design](docs/infrastructure/esi-client.md)
|
||||
|
||||
### 4. Content Hash Algorithm
|
||||
- **Status**: RESOLVED
|
||||
- **Outcome**: SHA-256 standardized.
|
||||
|
||||
### 5. Git Sync Layer Specification
|
||||
- **Status**: RESOLVED
|
||||
- **Reference**: [Git Sync Protocol](docs/infrastructure/git-sync.md)
|
||||
|
||||
### 6. Validation Agent Scoring Formula
|
||||
- **Status**: RESOLVED
|
||||
- **Reference**: [Quality Control Protocol](docs/validation/quality-control.md)
|
||||
- **Outcome**: Defined 4-category weighted scoring with "Must Pass" logic.
|
||||
|
||||
### 7. Page Hierarchy Specification
|
||||
- **Status**: RESOLVED
|
||||
- **Reference**: [Wiki Page Hierarchy](docs/schema/hierarchy.md)
|
||||
|
||||
### 8. Failure Handling Behavior
|
||||
- **Status**: RESOLVED
|
||||
- **Reference**: [Quality Control Protocol](docs/validation/quality-control.md)
|
||||
- **Outcome**: Established 3-Tier response matrix and feedback loop logic.
|
||||
|
||||
### 11. Rate Limiting Specifications
|
||||
- **Status**: RESOLVED
|
||||
- **Reference**: [Quality Control Protocol](docs/validation/quality-control.md)
|
||||
- **Outcome**: Defined specific req/sec limits for ESI, MediaWiki, and Wiki.js.
|
||||
|
||||
---
|
||||
|
||||
## 🚨 CRITICAL BLOCKERS (Cannot start implementation without these)
|
||||
|
||||
*No critical blockers remain.*
|
||||
|
||||
---
|
||||
|
||||
## 🟡 MEDIUM IMPACT ISSUES (Need resolution before Phase 2)
|
||||
|
||||
---
|
||||
|
||||
## 🟡 MEDIUM IMPACT ISSUES (Need resolution before Phase 2)
|
||||
|
||||
### 9. Cross-link Generation Logic Missing
|
||||
- **Location**: Agent A (line 114)
|
||||
- **Issue**: "Generate cross-links between related pages" has no logic defined
|
||||
- **Missing**: Link extraction rules, entity matching strategy, and placement rules
|
||||
|
||||
### 10. Content Merge Strategy Undefined
|
||||
- **Location**: Agent D (line 172)
|
||||
- **Issue**: "Merge structured data with human-readable content" has no strategy
|
||||
- **Impact**: Cannot resolve conflicts between ESI data and wiki content
|
||||
|
||||
### 11. No Rate Limiting Specifications
|
||||
- **Location**: All external agents
|
||||
- **Issue**: Only Agent A specifies rate limiting (1 request/second)
|
||||
- **Missing**: Rate limits for:
|
||||
- ESI API
|
||||
- External wiki scraping
|
||||
- Wiki.js API writes
|
||||
- Git operations
|
||||
|
||||
### 12. Page Template Schema Incomplete
|
||||
- **Location**: Content schema section
|
||||
- **Missing fields**:
|
||||
- Ship pages: capacitor, targeting, drone stats marked optional but required for validation
|
||||
- No schema for skill pages, item pages, or faction pages
|
||||
|
||||
---
|
||||
|
||||
## 🟢 MINOR ISSUES / CLARIFICATIONS NEEDED
|
||||
|
||||
### 13. LangGraph Checkpoint Implementation
|
||||
- **Location**: Line 361
|
||||
- **Issue**: Mentions both `MemorySaver` and `PostgresSaver` but doesn't specify which to use
|
||||
- **Recommendation**: Use `PostgresSaver` for production durability
|
||||
|
||||
### 14. Agent Scheduling Mechanism
|
||||
- **Location**: All agent specifications
|
||||
- **Issue**: No specification for how scheduled agents will be triggered
|
||||
- **Options**: Cron jobs, LangGraph timers, external scheduler
|
||||
|
||||
### 15. Asset Storage Strategy
|
||||
- **Location**: Agent G
|
||||
- **Issue**: "Download images to local storage" doesn't specify storage backend
|
||||
- **Options**: Wiki.js asset manager, S3, local filesystem
|
||||
|
||||
---
|
||||
|
||||
## 📋 RECOMMENDED NEXT STEPS
|
||||
|
||||
To unblock implementation immediately, resolve these **4 critical items first**:
|
||||
|
||||
1. Define the shared `State` schema for LangGraph
|
||||
2. Specify Wiki.js API authentication strategy
|
||||
3. Define ESI client implementation requirements
|
||||
4. Specify content hashing algorithm and storage
|
||||
|
||||
No showstopper architectural issues were identified. The design is sound and follows best practices for agent orchestration with LangGraph.
|
||||
Reference in New Issue
Block a user